Mark mission as complete when failing an unwinnable one.
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@ -201,6 +201,8 @@ static void doBattle(void)
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if (battle.unwinnable && battle.missionFinishedTimer <= -FPS * 6)
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if (battle.unwinnable && battle.missionFinishedTimer <= -FPS * 6)
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{
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{
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battle.status = MS_COMPLETE;
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postBattle();
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postBattle();
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destroyBattle();
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destroyBattle();
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