Disabling trophies for now. Will activate in v0.7 or later.
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5e1220b9a4
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0eaeaba386
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@ -44,6 +44,7 @@ extern long lookup(char *name);
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extern Entity *spawnFighter(char *name, int x, int y, int side);
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extern int isAcceptControl(void);
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extern void resetAcceptControls(void);
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extern void awardTrophy(char *id);
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extern App app;
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extern Battle battle;
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@ -138,6 +138,7 @@ Trophy *getTrophy(char *id)
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static void loadTrophyData(char *filename)
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{
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/*
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cJSON *root, *node;
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char *text;
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Trophy *t, *tail;
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@ -160,7 +161,7 @@ static void loadTrophyData(char *filename)
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t->value = lookup(cJSON_GetObjectItem(node, "value")->valuestring);
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t->hidden = getJSONValue(node, "hidden", 0);
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/* can't use the getJSONValue here, as it could lead to false positives */
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// can't use the getJSONValue here, as it could lead to false positives
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if (cJSON_GetObjectItem(node, "stat"))
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{
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t->stat = lookup(cJSON_GetObjectItem(node, "stat")->valuestring);
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@ -173,6 +174,7 @@ static void loadTrophyData(char *filename)
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cJSON_Delete(root);
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free(text);
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*/
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}
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void awardStatsTrophies(void)
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