Updated keyboard controls.
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416b50d7eb
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10b85b9fd5
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@ -70,6 +70,8 @@ void initPlayer(void)
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game.stats[STAT_EPIC_KILL_STREAK] = MAX(game.stats[STAT_EPIC_KILL_STREAK], battle.stats[STAT_EPIC_KILL_STREAK]);
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game.stats[STAT_EPIC_KILL_STREAK] = MAX(game.stats[STAT_EPIC_KILL_STREAK], battle.stats[STAT_EPIC_KILL_STREAK]);
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battle.stats[STAT_EPIC_KILL_STREAK] = 0;
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battle.stats[STAT_EPIC_KILL_STREAK] = 0;
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setMouse(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
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}
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}
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void doPlayer(void)
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void doPlayer(void)
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@ -123,27 +125,32 @@ static void handleKeyboard(void)
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{
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{
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if (battle.status == MS_IN_PROGRESS)
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if (battle.status == MS_IN_PROGRESS)
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{
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{
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if (app.keyboard[SDL_SCANCODE_W])
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if (app.keyboard[SDL_SCANCODE_W] && battle.boostTimer == BOOST_RECHARGE_TIME)
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{
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cycleRadarZoom();
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app.keyboard[SDL_SCANCODE_W] = 0;
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}
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if (app.keyboard[SDL_SCANCODE_D] && battle.boostTimer == BOOST_RECHARGE_TIME)
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{
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{
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playSound(SND_BOOST);
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playSound(SND_BOOST);
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activateBoost();
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activateBoost();
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app.keyboard[SDL_SCANCODE_W] = 0;
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}
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if (app.keyboard[SDL_SCANCODE_A])
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{
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selectTarget();
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app.keyboard[SDL_SCANCODE_A] = 0;
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}
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if (app.keyboard[SDL_SCANCODE_D])
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{
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activateECM();
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app.keyboard[SDL_SCANCODE_D] = 0;
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app.keyboard[SDL_SCANCODE_D] = 0;
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}
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}
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if (app.keyboard[SDL_SCANCODE_S] && battle.ecmTimer == ECM_RECHARGE_TIME)
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if (app.keyboard[SDL_SCANCODE_S] && battle.ecmTimer == ECM_RECHARGE_TIME)
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{
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{
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activateECM();
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applyFighterBrakes();
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app.keyboard[SDL_SCANCODE_S] = 0;
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}
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}
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}
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}
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}
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}
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@ -190,7 +197,7 @@ static void handleMouse(void)
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if (app.mouse.button[SDL_BUTTON_X2])
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if (app.mouse.button[SDL_BUTTON_X2])
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{
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{
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selectTarget();
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cycleRadarZoom();
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app.mouse.button[SDL_BUTTON_X2] = 0;
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app.mouse.button[SDL_BUTTON_X2] = 0;
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}
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}
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@ -29,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern void fireGuns(Entity *owner);
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extern void fireGuns(Entity *owner);
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extern void fireMissile(Entity *owner);
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extern void fireMissile(Entity *owner);
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extern void applyFighterThrust(void);
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extern void applyFighterThrust(void);
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extern void applyFighterBrakes(void);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern int mod(int n, int x);
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extern int mod(int n, int x);
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@ -36,6 +37,7 @@ extern void playSound(int id);
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extern void failMission(void);
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extern void failMission(void);
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extern float getAngle(int x1, int y1, int x2, int y2);
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extern float getAngle(int x1, int y1, int x2, int y2);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern void setMouse(int x, int y);
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extern App app;
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extern App app;
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extern Battle battle;
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extern Battle battle;
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