Bug fix for escaping entities.

This commit is contained in:
Steve 2015-12-21 16:03:30 +00:00
parent 3dbd8e72f7
commit 15d7faf386
1 changed files with 3 additions and 3 deletions

View File

@ -135,7 +135,7 @@ void doEntities(void)
break;
}
if (e->alive != ALIVE_DEAD)
if (e->alive == ALIVE_ALIVE || e->alive == ALIVE_DYING)
{
if (e->action != NULL)
{
@ -201,7 +201,7 @@ void doEntities(void)
{
numAllies++;
if (e->health > 0 && e->active && !(e->flags & EF_NO_EPIC))
if (e->health > 0 && e->active)
{
numActiveAllies++;
}
@ -210,7 +210,7 @@ void doEntities(void)
{
numEnemies++;
if (e->health > 0 && e->active && !(e->flags & EF_NO_EPIC))
if (e->health > 0 && e->active)
{
numActiveEnemies++;
}