Now scrolling the galactic map by clicking and dragging.
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855abe77cb
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17c55ec080
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@ -57,6 +57,7 @@ static int pulseTimer;
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static float ssx, ssy;
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static float arrowPulse;
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static int show;
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static int scrollingMap;
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static Widget *startMissionButton;
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void initGalacticMap(void)
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@ -151,39 +152,40 @@ static void doStarSystems(void)
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StarSystem *starSystem;
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int cx, cy;
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cx = app.mouse.x - 32;
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cy = app.mouse.y - 32;
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selectedStarSystem = NULL;
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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if (!scrollingMap)
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{
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if (starSystem->totalMissions > 0 && collision(cx, cy, 64, 64, starSystem->x - camera.x, starSystem->y - camera.y, 4, 4))
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cx = app.mouse.x - 32;
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cy = app.mouse.y - 32;
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selectedStarSystem = NULL;
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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if (selectedStarSystem != starSystem)
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if (starSystem->totalMissions > 0 && collision(cx, cy, 64, 64, starSystem->x - camera.x, starSystem->y - camera.y, 4, 4))
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{
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selectedStarSystem = starSystem;
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if (app.mouse.button[SDL_BUTTON_LEFT])
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if (selectedStarSystem != starSystem)
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{
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selectStarSystem();
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selectedStarSystem = starSystem;
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app.mouse.button[SDL_BUTTON_LEFT] = 0;
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if (app.mouse.button[SDL_BUTTON_LEFT])
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{
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selectStarSystem();
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app.mouse.button[SDL_BUTTON_LEFT] = 0;
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}
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}
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}
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}
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if (starSystem->side != SIDE_PANDORAN && starSystem->fallsToPandorans && starSystem->completedMissions == starSystem->totalMissions && starSystem->totalMissions > 0)
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{
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starSystem->side = SIDE_PANDORAN;
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if (starSystem->side != SIDE_PANDORAN && starSystem->fallsToPandorans && starSystem->completedMissions == starSystem->totalMissions && starSystem->totalMissions > 0)
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{
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starSystem->side = SIDE_PANDORAN;
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}
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}
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}
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}
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static void scrollGalaxy(void)
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{
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int dist;
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float dx, dy;
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int lastX, lastY;
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lastX = camera.x;
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@ -191,20 +193,13 @@ static void scrollGalaxy(void)
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ssx = ssy = 0;
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dist = getDistance(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, app.mouse.x, app.mouse.y);
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if (dist > 256)
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if (scrollingMap)
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{
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dx = (SCREEN_WIDTH / 2) - app.mouse.x;
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dy = (SCREEN_HEIGHT / 2) - app.mouse.y;
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camera.x -= app.mouse.dx * 1.5;
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camera.y -= app.mouse.dy * 1.5;
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dx /= 35;
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dy /= 35;
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camera.x -= dx;
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camera.y -= dy;
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ssx = -(dx / 5);
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ssy = -(dy / 5);
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ssx = -(app.mouse.dx / 3);
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ssy = -(app.mouse.dy / 3);
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camera.x = MAX(-800, MIN(camera.x, 2464));
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camera.y = MAX(-475, MIN(camera.y, 1235));
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@ -591,10 +586,16 @@ static void handleKeyboard(void)
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static void handleMouse(void)
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{
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switch (show)
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if (app.mouse.button[SDL_BUTTON_LEFT])
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{
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case SHOW_STATS:
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break;
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if (app.mouse.dx != 0 || app.mouse.dy != 0)
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{
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scrollingMap = 1;
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}
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}
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else
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{
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scrollingMap = 0;
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}
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}
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@ -60,6 +60,10 @@ int main(int argc, char *argv[])
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{
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switch (event.type)
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{
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case SDL_MOUSEMOTION:
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doMouseMotion(&event.motion);
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break;
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case SDL_MOUSEWHEEL:
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doMouseWheel(&event.wheel);
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break;
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@ -124,6 +128,9 @@ int main(int argc, char *argv[])
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expireTextTimer = SDL_GetTicks() + (1000 * 10);
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}
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/* always zero the mouse motion */
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app.mouse.dx = app.mouse.dy = 0;
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SDL_Delay(1);
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}
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@ -34,6 +34,7 @@ extern void saveScreenshot(void);
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extern void doMouseDown(SDL_MouseButtonEvent *event);
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extern void doMouseUp(SDL_MouseButtonEvent *event);
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extern void doMouseWheel(SDL_MouseWheelEvent *event);
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extern void doMouseMotion(SDL_MouseMotionEvent *event);
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extern void doDevKeys(void);
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extern void expireTexts(int all);
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@ -356,6 +356,8 @@ typedef struct {
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int y;
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int w;
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int h;
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int dx;
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int dy;
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int button[MAX_MOUSE_BUTTONS];
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} Mouse;
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@ -54,6 +54,12 @@ void doMouseWheel(SDL_MouseWheelEvent *event)
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}
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}
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void doMouseMotion(SDL_MouseMotionEvent *event)
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{
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app.mouse.dx = event->xrel;
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app.mouse.dy = event->yrel;
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}
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void setMouse(int x, int y)
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{
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SDL_Event event;
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