Now scrolling the galactic map by clicking and dragging.

This commit is contained in:
Steve 2016-02-14 11:07:15 +00:00
parent 855abe77cb
commit 17c55ec080
5 changed files with 52 additions and 35 deletions

View File

@ -57,6 +57,7 @@ static int pulseTimer;
static float ssx, ssy; static float ssx, ssy;
static float arrowPulse; static float arrowPulse;
static int show; static int show;
static int scrollingMap;
static Widget *startMissionButton; static Widget *startMissionButton;
void initGalacticMap(void) void initGalacticMap(void)
@ -151,39 +152,40 @@ static void doStarSystems(void)
StarSystem *starSystem; StarSystem *starSystem;
int cx, cy; int cx, cy;
cx = app.mouse.x - 32; if (!scrollingMap)
cy = app.mouse.y - 32;
selectedStarSystem = NULL;
for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
{ {
if (starSystem->totalMissions > 0 && collision(cx, cy, 64, 64, starSystem->x - camera.x, starSystem->y - camera.y, 4, 4)) cx = app.mouse.x - 32;
cy = app.mouse.y - 32;
selectedStarSystem = NULL;
for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
{ {
if (selectedStarSystem != starSystem) if (starSystem->totalMissions > 0 && collision(cx, cy, 64, 64, starSystem->x - camera.x, starSystem->y - camera.y, 4, 4))
{ {
selectedStarSystem = starSystem; if (selectedStarSystem != starSystem)
if (app.mouse.button[SDL_BUTTON_LEFT])
{ {
selectStarSystem(); selectedStarSystem = starSystem;
app.mouse.button[SDL_BUTTON_LEFT] = 0; if (app.mouse.button[SDL_BUTTON_LEFT])
{
selectStarSystem();
app.mouse.button[SDL_BUTTON_LEFT] = 0;
}
} }
} }
}
if (starSystem->side != SIDE_PANDORAN && starSystem->fallsToPandorans && starSystem->completedMissions == starSystem->totalMissions && starSystem->totalMissions > 0)
if (starSystem->side != SIDE_PANDORAN && starSystem->fallsToPandorans && starSystem->completedMissions == starSystem->totalMissions && starSystem->totalMissions > 0) {
{ starSystem->side = SIDE_PANDORAN;
starSystem->side = SIDE_PANDORAN; }
} }
} }
} }
static void scrollGalaxy(void) static void scrollGalaxy(void)
{ {
int dist;
float dx, dy;
int lastX, lastY; int lastX, lastY;
lastX = camera.x; lastX = camera.x;
@ -191,20 +193,13 @@ static void scrollGalaxy(void)
ssx = ssy = 0; ssx = ssy = 0;
dist = getDistance(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, app.mouse.x, app.mouse.y); if (scrollingMap)
if (dist > 256)
{ {
dx = (SCREEN_WIDTH / 2) - app.mouse.x; camera.x -= app.mouse.dx * 1.5;
dy = (SCREEN_HEIGHT / 2) - app.mouse.y; camera.y -= app.mouse.dy * 1.5;
dx /= 35; ssx = -(app.mouse.dx / 3);
dy /= 35; ssy = -(app.mouse.dy / 3);
camera.x -= dx;
camera.y -= dy;
ssx = -(dx / 5);
ssy = -(dy / 5);
camera.x = MAX(-800, MIN(camera.x, 2464)); camera.x = MAX(-800, MIN(camera.x, 2464));
camera.y = MAX(-475, MIN(camera.y, 1235)); camera.y = MAX(-475, MIN(camera.y, 1235));
@ -591,10 +586,16 @@ static void handleKeyboard(void)
static void handleMouse(void) static void handleMouse(void)
{ {
switch (show) if (app.mouse.button[SDL_BUTTON_LEFT])
{ {
case SHOW_STATS: if (app.mouse.dx != 0 || app.mouse.dy != 0)
break; {
scrollingMap = 1;
}
}
else
{
scrollingMap = 0;
} }
} }

View File

@ -60,6 +60,10 @@ int main(int argc, char *argv[])
{ {
switch (event.type) switch (event.type)
{ {
case SDL_MOUSEMOTION:
doMouseMotion(&event.motion);
break;
case SDL_MOUSEWHEEL: case SDL_MOUSEWHEEL:
doMouseWheel(&event.wheel); doMouseWheel(&event.wheel);
break; break;
@ -124,6 +128,9 @@ int main(int argc, char *argv[])
expireTextTimer = SDL_GetTicks() + (1000 * 10); expireTextTimer = SDL_GetTicks() + (1000 * 10);
} }
/* always zero the mouse motion */
app.mouse.dx = app.mouse.dy = 0;
SDL_Delay(1); SDL_Delay(1);
} }

View File

@ -34,6 +34,7 @@ extern void saveScreenshot(void);
extern void doMouseDown(SDL_MouseButtonEvent *event); extern void doMouseDown(SDL_MouseButtonEvent *event);
extern void doMouseUp(SDL_MouseButtonEvent *event); extern void doMouseUp(SDL_MouseButtonEvent *event);
extern void doMouseWheel(SDL_MouseWheelEvent *event); extern void doMouseWheel(SDL_MouseWheelEvent *event);
extern void doMouseMotion(SDL_MouseMotionEvent *event);
extern void doDevKeys(void); extern void doDevKeys(void);
extern void expireTexts(int all); extern void expireTexts(int all);

View File

@ -356,6 +356,8 @@ typedef struct {
int y; int y;
int w; int w;
int h; int h;
int dx;
int dy;
int button[MAX_MOUSE_BUTTONS]; int button[MAX_MOUSE_BUTTONS];
} Mouse; } Mouse;

View File

@ -54,6 +54,12 @@ void doMouseWheel(SDL_MouseWheelEvent *event)
} }
} }
void doMouseMotion(SDL_MouseMotionEvent *event)
{
app.mouse.dx = event->xrel;
app.mouse.dy = event->yrel;
}
void setMouse(int x, int y) void setMouse(int x, int y)
{ {
SDL_Event event; SDL_Event event;