Allow activation of entity groups.
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633f6d646e
commit
1816bf406c
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@ -25,7 +25,6 @@ static void executeNextLine(ScriptRunner *runner);
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static cJSON *scriptJSON;
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static cJSON *scriptJSON;
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static ScriptRunner head;
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static ScriptRunner head;
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static ScriptRunner *tail;
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static ScriptRunner *tail;
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static char funcNameBuffer[MAX_NAME_LENGTH];
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void initScript(cJSON *scriptNode)
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void initScript(cJSON *scriptNode)
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{
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{
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@ -71,6 +70,7 @@ void runScriptFunction(const char *format, ...)
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ScriptRunner *scriptRunner;
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ScriptRunner *scriptRunner;
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cJSON *function;
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cJSON *function;
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char *functionName;
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char *functionName;
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char funcNameBuffer[MAX_NAME_LENGTH];
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va_list args;
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va_list args;
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memset(&funcNameBuffer, '\0', sizeof(funcNameBuffer));
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memset(&funcNameBuffer, '\0', sizeof(funcNameBuffer));
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@ -95,7 +95,7 @@ void runScriptFunction(const char *format, ...)
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tail->next = scriptRunner;
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tail->next = scriptRunner;
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tail = scriptRunner;
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tail = scriptRunner;
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printf("Running script '%s'\n", funcNameBuffer);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Running script '%s'", funcNameBuffer);
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}
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}
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function = function->next;
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function = function->next;
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@ -118,6 +118,11 @@ static void executeNextLine(ScriptRunner *runner)
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sscanf(line, "%*s %[^\n]", strParam[0]);
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sscanf(line, "%*s %[^\n]", strParam[0]);
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activateEntities(strParam[0]);
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activateEntities(strParam[0]);
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}
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}
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else if (strcmp(command, "ACTIVATE_ENTITY_GROUP") == 0)
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{
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sscanf(line, "%*s %[^\n]", strParam[0]);
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activateEntityGroup(strParam[0]);
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}
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else if (strcmp(command, "ACTIVATE_OBJECTIVE") == 0)
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else if (strcmp(command, "ACTIVATE_OBJECTIVE") == 0)
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{
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{
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sscanf(line, "%*s %d", &intParam[0]);
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sscanf(line, "%*s %d", &intParam[0]);
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@ -31,6 +31,7 @@ extern void retreatAllies(void);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern void addMessageBox(int time, char *title, char *format, ...);
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extern void addMessageBox(int time, char *title, char *format, ...);
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extern void activateEntities(char *name);
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extern void activateEntities(char *name);
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extern void activateEntityGroup(char *groupName);
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extern void activateObjective(int num);
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extern void activateObjective(int num);
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extern Battle battle;
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extern Battle battle;
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