Include capital ships in initial enemy count.
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@ -605,6 +605,7 @@ void countNumEnemies(void)
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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{
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if (e->side != SIDE_ALLIES && e->type == ET_FIGHTER && (!(e->flags & EF_NO_THREAT)))
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if (e->side != SIDE_ALLIES && e->type == ET_FIGHTER && (!(e->flags & EF_NO_THREAT)))
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if (e->side != SIDE_ALLIES && (e->type == ET_FIGHTER || e->type == ET_CAPITAL_SHIP) && (!(e->flags & EF_NO_THREAT)))
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{
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{
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battle.numInitialEnemies++;
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battle.numInitialEnemies++;
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}
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}
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