Updated capital ship destruction.
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@ -23,6 +23,7 @@ CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J
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### SOUND
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* 000000_large_explosion.ogg - created by combining https://freesound.org/people/dkmedic/sounds/104447/ and https://freesound.org/people/CGEffex/sounds/100772/
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* 18380__inferno__hvrl.ogg - hvrl, by inferno - https://freesound.org/people/inferno/sounds/18380/
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* 18382__inferno__hvylas.ogg - hvylas, by inferno - https://freesound.org/people/inferno/sounds/18382/
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* 42106__marcuslee__laser-wrath-4.ogg - Laser Wrath 4, by marcusless - https://freesound.org/people/marcuslee/sounds/42106/
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Binary file not shown.
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@ -303,6 +303,8 @@ static void die(void)
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self->alive = ALIVE_DEAD;
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playBattleSound(SND_CAP_DEATH, self->x, self->y);
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addLargeExplosion();
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addDebris(self->x, self->y, 12);
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@ -366,6 +366,26 @@ void addLargeExplosion(void)
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e->x -= e->size / 2;
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e->y -= e->size / 2;
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}
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e = malloc(sizeof(Effect));
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memset(e, 0, sizeof(Effect));
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battle.effectTail->next = e;
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battle.effectTail = e;
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e->type = EFFECT_HALO;
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e->x = self->x;
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e->y = self->y;
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e->size = 256;
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e->scaleAmount = 4;
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e->texture = haloTexture;
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e->r = 255;
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e->g = 255;
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e->b = 255;
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e->a = 255;
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e->health = 255;
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}
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void addMissileExplosion(Bullet *b)
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@ -244,6 +244,7 @@ enum
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SND_TROPHY,
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SND_MINE_WARNING,
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SND_TIME_WARNING,
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SND_CAP_DEATH,
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SND_GUI_CLICK,
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SND_GUI_SELECT,
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SND_GUI_CLOSE,
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@ -121,6 +121,7 @@ static void loadSounds(void)
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sounds[SND_TROPHY] = loadSound("sound/278142__ricemaster__effect-notify.ogg");
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sounds[SND_MINE_WARNING] = loadSound("sound/254174__kwahmah-02__s.ogg");
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sounds[SND_TIME_WARNING] = loadSound("sound/320181__dland__hint.ogg");
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sounds[SND_CAP_DEATH] = loadSound("sound/000000_large_explosion.ogg");
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sounds[SND_GUI_CLICK] = loadSound("sound/257786__xtrgamr__mouse-click.ogg");
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sounds[SND_GUI_SELECT] = loadSound("sound/321104__nsstudios__blip2.ogg");
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