Fixed for point effects not showing.

This commit is contained in:
Steve 2016-02-25 16:43:26 +00:00
parent 6b25cc3c8b
commit 1f5af02441
1 changed files with 25 additions and 2 deletions

View File

@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
static void setRandomFlameHue(Effect *e);
static void setRandomShieldHue(Effect *e);
static void resizeDrawList(void);
static int pointOnScreen(float x, float y);
static SDL_Texture *explosionTexture;
static SDL_Texture *shieldHitTexture;
@ -44,7 +45,7 @@ void initEffects(void)
void doEffects(void)
{
int i;
int i, onScreen;
Effect *e;
Effect *prev = &battle.effectHead;
@ -77,7 +78,24 @@ void doEffects(void)
}
else
{
if (e->type == EFFECT_LINE || collision(e->x - (e->size / 2) - battle.camera.x, e->y - (e->size / 2) - battle.camera.y, e->size * 2, e->size * 2, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
onScreen = 0;
switch (e->type)
{
case EFFECT_LINE:
onScreen = pointOnScreen(e->x - battle.camera.x, e->y - battle.camera.y) || pointOnScreen(e->x + (e->dx * 3) - battle.camera.x, e->y + (e->dy * 3) - battle.camera.y);
break;
case EFFECT_POINT:
onScreen = pointOnScreen(e->x - battle.camera.x, e->y - battle.camera.y);
break;
default:
onScreen = collision(e->x - (e->size / 2) - battle.camera.x, e->y - (e->size / 2) - battle.camera.y, e->size * 2, e->size * 2, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
break;
}
if (onScreen);
{
effectsToDraw[i++] = e;
@ -92,6 +110,11 @@ void doEffects(void)
}
}
static int pointOnScreen(float x, float y)
{
return collision(x, y, 1, 1, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
static void resizeDrawList(void)
{
int i, n;