Randomize debris for fighters. Added Rebel AI thresholds.
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parent
8e1fdf559a
commit
2012f87b39
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@ -52,7 +52,7 @@ Entity *spawnFighter(char *name, int x, int y, int side)
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switch (side)
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{
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case SIDE_ALLIES:
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f->aiAggression = rand() % 3;
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f->aiAggression = 2 + rand() % 2;
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if (!(f->aiFlags & AIF_FOLLOWS_PLAYER))
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{
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f->aiFlags |= AIF_MOVES_TO_PLAYER;
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@ -66,6 +66,10 @@ Entity *spawnFighter(char *name, int x, int y, int side)
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case SIDE_PANDORAN:
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f->aiAggression = 3 + rand() % 2;
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break;
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case SIDE_REBEL:
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f->aiAggression = 1 + rand() % 3;
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break;
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}
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if (strcmp(name, "ATAF") == 0)
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@ -469,7 +473,7 @@ static void immediateDie(void)
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self->alive = ALIVE_DEAD;
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addSmallExplosion();
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playBattleSound(SND_EXPLOSION_1 + rand() % 4, self->x, self->y);
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addDebris(self->x, self->y, 8);
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addDebris(self->x, self->y, rand() % 5);
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}
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static void spinDie(void)
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@ -492,7 +496,7 @@ static void spinDie(void)
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self->alive = ALIVE_DEAD;
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addSmallExplosion();
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playBattleSound(SND_EXPLOSION_1 + rand() % 4, self->x, self->y);
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addDebris(self->x, self->y, 8);
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addDebris(self->x, self->y, rand() % 5);
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}
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}
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@ -514,7 +518,7 @@ static void straightDie(void)
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self->alive = ALIVE_DEAD;
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addSmallExplosion();
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playBattleSound(SND_EXPLOSION_1 + rand() % 4, self->x, self->y);
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addDebris(self->x, self->y, 8);
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addDebris(self->x, self->y, rand() % 5);
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}
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}
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