Release mouse.
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@ -142,6 +142,8 @@ void initChallengeHome(void)
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game.currentMission = game.challengeMissionHead.next;
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updateChallengeMissionData();
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}
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SDL_SetWindowGrab(app.window, 0);
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endSectionTransition();
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@ -142,6 +142,8 @@ void initGalacticMap(void)
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getWidget("ok", "fallen")->action = fallenOK;
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endSectionTransition();
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SDL_SetWindowGrab(app.window, 0);
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playMusic("music/main/Pressure.ogg", 1);
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}
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