Run script function when an enemy is disabled.
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@ -231,6 +231,11 @@ void doFighter(void)
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battle.stats[STAT_ENEMIES_DISABLED]++;
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battle.stats[STAT_ENEMIES_DISABLED]++;
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updateObjective(self->name, TT_DISABLE);
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updateObjective(self->name, TT_DISABLE);
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if (self->side != SIDE_ALLIES)
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{
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runScriptFunction("ENEMIES_DISABLED %d", battle.stats[STAT_ENEMIES_DISABLED]);
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}
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}
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}
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}
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}
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