Start of lives restriction for epic battles.
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b08006aea2
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@ -60,6 +60,7 @@ static char *OBJECTIVE_DIST_TEXT;
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static char *JUMPGATE_DIST_TEXT;
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static char *NEW_FIGHTER_TEXT;
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static char *SUSPICION_TEXT;
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static char *REMAINING_PILOTS_TEXT;
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void initHud(void)
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{
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@ -85,6 +86,7 @@ void initHud(void)
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JUMPGATE_DIST_TEXT = _("Jumpgate: %.2fkm");
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NEW_FIGHTER_TEXT = _("SELECT NEW FIGHTER");
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SUSPICION_TEXT = _("Suspicion");
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REMAINING_PILOTS_TEXT = _("Remaining Pilots: %d");
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targetPointer = getTexture("gfx/hud/targetPointer.png");
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targetCircle = getTexture("gfx/hud/targetCircle.png");
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@ -459,6 +461,11 @@ static void drawObjectives(void)
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{
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blit(objectives, (SCREEN_WIDTH / 2) - 50, 14, 0);
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drawText(SCREEN_WIDTH / 2, 10, 16, TA_CENTER, colors.white, "%d / %d", battle.numObjectivesComplete, (battle.numObjectivesTotal + battle.numConditions));
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if (battle.isEpic && battle.epicLives > 0)
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{
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drawText(SCREEN_WIDTH / 2, 35, 14, TA_CENTER, colors.white, REMAINING_PILOTS_TEXT, battle.epicLives);
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}
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}
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else
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{
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@ -325,3 +325,24 @@ void loadObjectives(cJSON *node)
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fireObjectivesComplete = 1;
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}
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void addEpicLivesObjective(void)
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{
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Objective *o;
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char id[MAX_DESCRIPTION_LENGTH];
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o = malloc(sizeof(Objective));
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memset(o, 0, sizeof(Objective));
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battle.objectiveTail->next = o;
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battle.objectiveTail = o;
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sprintf(id, _("Do not lose more than %d pilots"), battle.epicLives);
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STRNCPY(o->id, id, MAX_DESCRIPTION_LENGTH);
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STRNCPY(o->description, id, MAX_DESCRIPTION_LENGTH);
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STRNCPY(o->targetName, "PLAYER", MAX_NAME_LENGTH);
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o->targetValue = battle.epicLives;
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o->targetType = TT_DESTROY;
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o->active = 1;
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o->isCondition = 1;
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}
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@ -166,7 +166,12 @@ void doPlayer(void)
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{
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updateDeathStats();
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initPlayerSelect();
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updateCondition("PLAYER", TT_DESTROY);
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if (battle.status == MS_IN_PROGRESS)
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{
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initPlayerSelect();
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}
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}
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}
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@ -430,16 +435,19 @@ static void preFireMissile(void)
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void initPlayerSelect(void)
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{
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Entity *e;
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memset(&availablePlayerUnits, 0, sizeof(Entity*) * MAX_SELECTABLE_PLAYERS);
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selectedPlayerIndex = 0;
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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if (battle.epicLives > 0 && --battle.epicLives > 0)
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{
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if (e->active && e->type == ET_FIGHTER && e->health > 0 && e->side == SIDE_ALLIES && selectedPlayerIndex < MAX_SELECTABLE_PLAYERS)
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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availablePlayerUnits[selectedPlayerIndex++] = e;
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if (e->active && e->type == ET_FIGHTER && e->health > 0 && e->side == SIDE_ALLIES && selectedPlayerIndex < MAX_SELECTABLE_PLAYERS)
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{
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availablePlayerUnits[selectedPlayerIndex++] = e;
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}
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}
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}
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@ -46,6 +46,7 @@ extern int isAcceptControl(void);
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extern void resetAcceptControls(void);
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extern void awardTrophy(char *id);
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extern long flagsToLong(char *flags, int *add);
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extern void updateCondition(char *name, int type);
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extern App app;
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extern Battle battle;
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@ -420,6 +420,12 @@ static void loadEpicData(cJSON *node)
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battle.epicFighterLimit = cJSON_GetObjectItem(node, "fighterLimit")->valueint;
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battle.unlimitedEnemies = getJSONValue(node, "unlimitedEnemies", 0);
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battle.epicLives = getJSONValue(node, "lives", 0);
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if (battle.epicLives > 0)
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{
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addEpicLivesObjective();
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}
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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@ -64,6 +64,7 @@ extern void awardStatsTrophies(void);
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extern void awardPostMissionTrophies(void);
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extern void awardCraftTrophy(void);
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extern void setInitialPlayerAngle(void);
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extern void addEpicLivesObjective(void);
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extern Battle battle;
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extern Dev dev;
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@ -344,6 +344,7 @@ typedef struct {
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int isEpic;
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int unlimitedEnemies;
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int epicFighterLimit;
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int epicLives;
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int playerSelect;
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int manualComplete;
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int unwinnable;
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