Apply resolution and fullscreen changes immediately.
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975ece4796
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@ -25,8 +25,8 @@ extern void drawText(int x, int y, int size, int align, SDL_Color c, const char
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extern void drawWidgets(char *groupName);
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extern void drawWidgets(char *groupName);
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extern AtlasImage *getAtlasImage(char *filename);
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extern AtlasImage *getAtlasImage(char *filename);
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extern char *getChallengeDescription(Challenge *c);
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extern char *getChallengeDescription(Challenge *c);
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extern char *timeToString(long millis, int showHours);
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extern void setAtlasColor(int r, int g, int b, int a);
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extern void setAtlasColor(int r, int g, int b, int a);
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extern char *timeToString(long millis, int showHours);
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extern App app;
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extern App app;
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extern Battle battle;
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extern Battle battle;
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@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "starfield.h"
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#include "starfield.h"
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Star stars[MAX_STARS];
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static Star stars[MAX_STARS];
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void initStars(void)
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void initStars(void)
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{
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{
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@ -162,6 +162,14 @@ static void changeWindowSize(char *value)
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app.uiOffset.x = (app.winWidth / 2) - (UI_WIDTH / 2);
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app.uiOffset.x = (app.winWidth / 2) - (UI_WIDTH / 2);
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app.uiOffset.y = (app.winHeight / 2) - (UI_HEIGHT / 2);
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app.uiOffset.y = (app.winHeight / 2) - (UI_HEIGHT / 2);
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SDL_DestroyTexture(app.backBuffer);
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app.backBuffer = SDL_CreateTexture(app.renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, app.winWidth, app.winHeight);
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initGraphics();
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initStars();
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}
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}
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static void changeSoundVolume(char *value)
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static void changeSoundVolume(char *value)
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@ -181,6 +189,8 @@ static void changeMusicVolume(char *value)
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static void changeFullscreen(char *value)
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static void changeFullscreen(char *value)
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{
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{
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app.fullscreen = strcmp(value, "On") == 0;
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app.fullscreen = strcmp(value, "On") == 0;
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SDL_SetWindowFullscreen(app.window, app.fullscreen? SDL_WINDOW_FULLSCREEN : 0);
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}
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}
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static void ok(void)
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static void ok(void)
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@ -30,6 +30,8 @@ extern void drawText(int x, int y, int size, int align, SDL_Color c, const char
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extern void drawWidgets(char *groupName);
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extern void drawWidgets(char *groupName);
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extern Widget *getWidget(const char *name, const char *group);
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extern Widget *getWidget(const char *name, const char *group);
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extern void initControlsDisplay(void);
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extern void initControlsDisplay(void);
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extern void initGraphics(void);
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extern void initStars(void);
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extern void saveConfig(void);
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extern void saveConfig(void);
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extern void selectWidget(const char *name, const char *group);
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extern void selectWidget(const char *name, const char *group);
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extern void setWidgetOption(const char *name, const char *group, const char *value);
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extern void setWidgetOption(const char *name, const char *group, const char *value);
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