Misc. clean up.
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8a30dd36ae
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@ -69,10 +69,10 @@ dist:
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mkdir $(PROG)-$(VERSION)
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cp -r $(DIST_FILES) $(PROG)-$(VERSION)
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git log --oneline --decorate >$(PROG)-$(VERSION)/CHANGELOG.raw
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tar czf $(PROG)-$(VERSION).$(REVISION)-src.tar.gz $(PROG)-$(VERSION)
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tar czf $(PROG)-$(VERSION)-$(REVISION).src.tar.gz $(PROG)-$(VERSION)
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mkdir -p dist
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$(RM) -rf dist/*
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mv $(PROG)-$(VERSION).$(REVISION)-src.tar.gz dist
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mv $(PROG)-$(VERSION)-$(REVISION).src.tar.gz dist
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$(RM) -rf $(PROG)-$(VERSION)
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# cleaning everything that can be automatically recreated with "make".
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@ -203,7 +203,7 @@ void saveScreenshot(void)
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char filename[MAX_NAME_LENGTH];
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SDL_Surface *sshot;
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sprintf(filename, "/tmp/tbftss/%d.bmp", ++i);
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sprintf(filename, "dev/screenshots/tmp/%d.bmp", ++i);
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sshot = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
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SDL_RenderReadPixels(app.renderer, NULL, SDL_PIXELFORMAT_ARGB8888, sshot->pixels, sshot->pitch);
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@ -38,7 +38,6 @@ extern SDL_Texture *getTexture(char *filename);
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extern void startSectionTransition(void);
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extern void endSectionTransition(void);
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extern void saveGame(void);
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extern char *getChallengeDescription(Challenge *c);
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extern void blit(SDL_Texture *t, int x, int y, int centered);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern void updateStarSystemDescriptions(void);
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