Don't update surrender condition if killed by non-player side.
This commit is contained in:
parent
b2e22b31b9
commit
300d4ab867
|
@ -346,7 +346,8 @@ void doFighter(void)
|
||||||
updateCondition(self->name, TT_DESTROY);
|
updateCondition(self->name, TT_DESTROY);
|
||||||
updateCondition(self->groupName, TT_DESTROY);
|
updateCondition(self->groupName, TT_DESTROY);
|
||||||
|
|
||||||
if (self->flags & EF_SURRENDERED)
|
/* don't fire if the opposing side is responsible */
|
||||||
|
if (self->flags & EF_SURRENDERED && self->killedBy->side == player->side)
|
||||||
{
|
{
|
||||||
updateCondition("SURRENDERED", TT_DESTROY);
|
updateCondition("SURRENDERED", TT_DESTROY);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue