Use applyFighterBrakes() here.
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@ -253,8 +253,7 @@ static void handleKeyboard(void)
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}
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}
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else
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else
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{
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{
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player->dx *= 0.95;
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applyFighterBrakes();
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player->dy *= 0.95;
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}
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}
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}
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}
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