Show the most recent 9 missions at most (really only applies to Alba).
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@ -531,7 +531,7 @@ static void selectStarSystem(void)
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static void drawStarSystemDetail(void)
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{
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int y;
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int y, start, i;
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Mission *mission;
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SDL_Rect r;
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@ -558,29 +558,40 @@ static void drawStarSystemDetail(void)
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SDL_RenderDrawLine(app.renderer, 515, 120, 515, 660);
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y += 80;
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/*
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* this only really counts for Alba, as it has 10 missions and there's only space for 9 to display.
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* We need to subtract 1 from the completed missions to get the correct number (mission at the bottom will be the one to select).
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*/
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start = MIN(selectedStarSystem->completedMissions - 1 - MAX_LISTED_MISSIONS, 0);
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i = 0;
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for (mission = selectedStarSystem->missionHead.next ; mission != NULL ; mission = mission->next)
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{
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mission->rect.x = 200;
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mission->rect.y = y - 2;
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mission->rect.w = 300;
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mission->rect.h = 40;
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if (mission == game.currentMission)
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if (i >= start)
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{
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SDL_SetRenderDrawColor(app.renderer, 32, 64, 128, 255);
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SDL_RenderFillRect(app.renderer, &mission->rect);
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mission->rect.x = 200;
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mission->rect.y = y - 2;
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mission->rect.w = 300;
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mission->rect.h = 40;
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SDL_SetRenderDrawColor(app.renderer, 64, 96, 196, 255);
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SDL_RenderDrawRect(app.renderer, &mission->rect);
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if (mission == game.currentMission)
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{
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SDL_SetRenderDrawColor(app.renderer, 32, 64, 128, 255);
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SDL_RenderFillRect(app.renderer, &mission->rect);
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SDL_SetRenderDrawColor(app.renderer, 64, 96, 196, 255);
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SDL_RenderDrawRect(app.renderer, &mission->rect);
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}
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if (mission->available)
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{
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drawText(210, y, 24, TA_LEFT, mission->completed ? colors.lightGrey : colors.yellow, mission->name);
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}
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y += 50;
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}
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if (mission->available)
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{
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drawText(210, y, 24, TA_LEFT, mission->completed ? colors.lightGrey : colors.yellow, mission->name);
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}
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y += 50;
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}
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if (game.currentMission->available)
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@ -27,6 +27,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define SHOW_STATS 4
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#define SHOW_TROPHIES 5
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#define MAX_LISTED_MISSIONS 9
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void initBattle(void);
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extern void loadMission(char *filename);
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