Added vsync and directionalAudio settings to app. Default to on and off, respectively.
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7c6a881dff
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@ -492,6 +492,8 @@ typedef struct {
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int fullscreen;
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int musicVolume;
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int soundVolume;
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int vSync;
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int directionalAudio;
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int doTrophyAlerts;
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int hideMouse;
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Gameplay gameplay;
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@ -61,12 +61,17 @@ void initSDL(void)
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/* done in src/plat/ */
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createSaveFolder();
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rendererFlags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC;
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windowFlags = 0;
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loadConfig();
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rendererFlags = SDL_RENDERER_ACCELERATED;
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if (app.vSync)
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{
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rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
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}
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windowFlags = 0;
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if (app.fullscreen)
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{
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windowFlags |= SDL_WINDOW_FULLSCREEN;
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@ -236,6 +241,8 @@ static void loadConfigFile(char *filename)
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app.fullscreen = cJSON_GetObjectItem(root, "fullscreen")->valueint;
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app.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint;
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app.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint;
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app.vSync = getJSONValue(root, "vSync", 1);
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app.directionalAudio = getJSONValue(root, "directionalAudio", 0);
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controlsJSON = cJSON_GetObjectItem(root, "controls");
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if (controlsJSON)
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@ -290,6 +297,8 @@ void saveConfig(void)
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cJSON_AddNumberToObject(root, "fullscreen", app.fullscreen);
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cJSON_AddNumberToObject(root, "musicVolume", app.musicVolume);
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cJSON_AddNumberToObject(root, "soundVolume", app.soundVolume);
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cJSON_AddNumberToObject(root, "vSync", app.vSync);
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cJSON_AddNumberToObject(root, "directionalAudio", app.directionalAudio);
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keysJSON = cJSON_CreateObject();
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for (i = 0 ; i < CONTROL_MAX ; i++)
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@ -72,6 +72,7 @@ extern long lookup(char *name);
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extern void initStars(void);
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extern void initTrophies(void);
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extern void destroyCredits(void);
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extern int getJSONValue(cJSON *node, char *name, int defValue);
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extern App app;
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extern Colors colors;
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