Display challenge information.
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0c31b2204c
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35a2277114
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@ -34,6 +34,8 @@ static void statsOK(void);
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static void returnFromOptions(void);
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static void unlockChallenges(void);
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static void quit(void);
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static void updateChallengeMissionData(void);
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static char *listRestrictions(void);
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static SDL_Texture *background;
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static int startIndex;
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@ -43,6 +45,10 @@ static SDL_Texture *planetTexture;
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static PointF planet;
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static int totalChallenges;
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static int show;
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static char challenge[3][MAX_DESCRIPTION_LENGTH];
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static int passed[3];
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static char timeLimit[MAX_DESCRIPTION_LENGTH];
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static char restrictions[MAX_DESCRIPTION_LENGTH];
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void initChallengeHome(void)
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{
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@ -121,7 +127,7 @@ static void logic(void)
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planet.x -= 0.25;
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if (planet.x <= -200)
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{
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planet.x = SCREEN_WIDTH + (rand() % SCREEN_WIDTH);
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planet.x = SCREEN_WIDTH + 128 + (rand() % SCREEN_WIDTH);
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planet.y = (rand() % SCREEN_HEIGHT - 128);
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}
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@ -155,21 +161,49 @@ static void doChallenges(void)
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if (c->available)
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{
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game.currentMission = c;
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}
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else
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{
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game.currentMission = NULL;
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}
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updateChallengeMissionData();
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start->enabled = c->available;
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start->enabled = c->available;
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}
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app.mouse.button[SDL_BUTTON_LEFT] = 0;
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}
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}
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}
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static void updateChallengeMissionData(void)
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{
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Challenge *c;
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int i;
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STRNCPY(timeLimit, timeToString(game.currentMission->challengeData.timeLimit, 0), MAX_DESCRIPTION_LENGTH);
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sprintf(restrictions, "%s", listRestrictions());
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i = 0;
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for (i = 0 ; i < 3 ; i++)
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{
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strcpy(challenge[i], "");
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passed[i] = 0;
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}
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i = 0;
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for (c = game.currentMission->challengeData.challengeHead.next ; c != NULL ; c = c->next)
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{
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STRNCPY(challenge[i], getChallengeDescription(c), MAX_DESCRIPTION_LENGTH);
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passed[i] = c->passed;
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i++;
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}
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}
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static char *listRestrictions(void)
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{
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return "";
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}
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static void draw(void)
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{
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drawBackground(background);
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@ -211,7 +245,7 @@ static void drawChallenges(void)
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int i, endIndex;
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r.x = 135;
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r.y = 185;
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r.y = 165;
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r.w = r.h = 96;
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endIndex = startIndex + MAX_ITEMS;
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@ -252,7 +286,7 @@ static void drawChallenges(void)
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r.x += 150;
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if (r.x > SCREEN_WIDTH - 200)
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if (r.x > SCREEN_WIDTH - 800)
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{
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r.y += 165;
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r.x = 135;
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@ -262,9 +296,35 @@ static void drawChallenges(void)
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i++;
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}
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r.y = SCREEN_HEIGHT - 245;
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r.x = 100;
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r.w = SCREEN_WIDTH - 200;
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r.h = 150;
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
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SDL_RenderFillRect(app.renderer, &r);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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SDL_SetRenderDrawColor(app.renderer, 64, 64, 64, SDL_ALPHA_OPAQUE);
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SDL_RenderDrawRect(app.renderer, &r);
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r.y = 240;
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if (game.currentMission)
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{
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 130, 24, TA_CENTER, colors.white, game.currentMission->description);
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - r.y, 24, TA_CENTER, colors.white, game.currentMission->description);
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r.y -= 50;
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, "Craft: %s", game.currentMission->craft);
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drawText((SCREEN_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (passed[0]) ? colors.green : colors.white, challenge[0]);
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r.y -= 30;
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, "Time Limit: %s", timeLimit);
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drawText((SCREEN_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (passed[0]) ? colors.green : colors.white, challenge[1]);
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r.y -= 30;
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, "Restrictions: %s", restrictions);
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drawText((SCREEN_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (passed[0]) ? colors.green : colors.white, challenge[2]);
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}
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}
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@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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#define MAX_ITEMS 21
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#define MAX_ITEMS 14
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#define SHOW_CHALLENGES 0
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#define SHOW_MENU 1
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@ -57,6 +57,8 @@ extern void blit(SDL_Texture *t, int x, int y, int centered);
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extern char *getBackgroundTextureName(int n);
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extern char *getPlanetTextureName(int n);
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extern void playMusic(char *filename);
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extern char *timeToString(long millis, int showHours);
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extern char *getChallengeDescription(Challenge *c);
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extern App app;
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extern Battle battle;
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