Blink message box faster.
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@ -486,7 +486,7 @@ static void drawTargetRects(Entity *e)
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SDL_RenderDrawRect(app.renderer, &r);
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}
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if (e == battle.messageSpeaker && e != player && battle.stats[STAT_TIME] % 60 < 40)
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if (e == battle.messageSpeaker && e != player && battle.stats[STAT_TIME] % 40 < 20)
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{
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r.x = e->x - (size / 2) - battle.camera.x;
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r.y = e->y - (size / 2) - battle.camera.y;
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