Don't hardcode radar blips to be green for allies, etc.

This commit is contained in:
Steve 2016-05-07 16:35:51 +01:00
parent d4565f3bc7
commit 3694c1249d
1 changed files with 10 additions and 14 deletions

View File

@ -63,21 +63,17 @@ void drawRadar(void)
r.x--; r.x--;
r.y--; r.y--;
switch (e->side) if (e->side == SIDE_NONE)
{ {
case SIDE_ALLIES: SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255); }
break; else if (e->side == player->side)
{
case SIDE_PIRATE: SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255);
case SIDE_PANDORAN: }
case SIDE_REBEL: else
SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 255); {
break; SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 255);
case SIDE_NONE:
SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
break;
} }
if (e->type == ET_MINE || e->type == ET_SHADOW_MINE || e->type == ET_JUMPGATE || (e->owner && e->owner->type == ET_JUMPGATE)) if (e->type == ET_MINE || e->type == ET_SHADOW_MINE || e->type == ET_JUMPGATE || (e->owner && e->owner->type == ET_JUMPGATE))