Don't become suspicious if still in cool off period.
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@ -312,7 +312,7 @@ static void handleMouse(void)
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fireRocket(player);
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}
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if (battle.hasSuspicionLevel && !battle.numEnemies)
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if (battle.hasSuspicionLevel && !battle.numEnemies && !battle.suspicionCoolOff)
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{
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battle.suspicionLevel += (MAX_SUSPICION_LEVEL * 0.05);
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}
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