Allow for important messages to be created (such as maydays from capital ships).
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344b2d27b8
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@ -31,7 +31,7 @@ void initMessageBox(void)
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tail = &head;
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}
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void addMessageBox(char *title, char *body)
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void addMessageBox(char *title, char *body, int important)
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{
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MessageBox *msg;
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float time;
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@ -52,6 +52,7 @@ void addMessageBox(char *title, char *body)
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STRNCPY(msg->title, title, MAX_NAME_LENGTH);
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STRNCPY(msg->body, body, MAX_DESCRIPTION_LENGTH);
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msg->time = time * FPS;
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msg->important = important;
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}
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void doMessageBox(void)
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@ -113,8 +114,17 @@ void drawMessageBox(void)
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r.x = (SCREEN_WIDTH - r.w) / 2;
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
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if (!msg->important)
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{
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
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}
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else
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{
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SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 64);
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}
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SDL_RenderFillRect(app.renderer, &r);
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SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 128);
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SDL_RenderDrawRect(app.renderer, &r);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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@ -123,7 +133,7 @@ void drawMessageBox(void)
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limitTextWidth(575);
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drawText(r.x + 10, r.y + 30, 18, TA_LEFT, colors.white, msg->body);
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drawText(r.x + 10, r.y + 30, 18, TA_LEFT, (!msg->important) ? colors.white : colors.red, msg->body);
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limitTextWidth(0);
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}
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@ -226,7 +226,12 @@ static void executeNextLine(ScriptRunner *runner)
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else if (strcmp(command, "MSG_BOX") == 0)
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{
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sscanf(line, "%*s %255[^;]%*c%255[^\n]", strParam[0], strParam[1]);
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addMessageBox(strParam[0], _(strParam[1]));
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addMessageBox(strParam[0], _(strParam[1]), 0);
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}
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else if (strcmp(command, "IMPORTANT_MSG_BOX") == 0)
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{
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sscanf(line, "%*s %255[^;]%*c%255[^\n]", strParam[0], strParam[1]);
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addMessageBox(strParam[0], _(strParam[1]), 1);
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}
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else if (strcmp(command, "WAIT") == 0)
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{
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@ -27,7 +27,7 @@ extern void failMission(void);
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extern void retreatEnemies(void);
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extern void retreatAllies(void);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern void addMessageBox(char *title, char *format, ...);
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extern void addMessageBox(char *title, char *body, int important);
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extern void activateEntities(char *name);
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extern void activateEntityGroups(char *groupName);
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extern void activateLocations(char *locations);
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@ -425,6 +425,7 @@ struct MessageBox {
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char body[MAX_DESCRIPTION_LENGTH];
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int time;
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int height;
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int important;
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MessageBox *next;
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};
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