Fixed pulse logic.
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bef2511ac4
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3ad64a1d1d
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@ -187,31 +187,37 @@ static void addPulses(void)
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pulseTail->next = pulse;
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pulseTail = pulse;
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}
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else if (starSystem->completedChallenges < starSystem->totalChallenges && pulseTimer % (FPS * 2) == 0)
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else if (starSystem->completedChallenges < starSystem->totalChallenges)
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{
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pulse = malloc(sizeof(Pulse));
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memset(pulse, 0, sizeof(Pulse));
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pulse->x = starSystem->x;
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pulse->y = starSystem->y;
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pulse->life = 255;
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pulse->r = pulse->g = 255;
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pulseTail->next = pulse;
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pulseTail = pulse;
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if (pulseTimer % (FPS * 2) == 0)
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{
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pulse = malloc(sizeof(Pulse));
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memset(pulse, 0, sizeof(Pulse));
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pulse->x = starSystem->x;
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pulse->y = starSystem->y;
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pulse->life = 255;
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pulse->r = pulse->g = 255;
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pulseTail->next = pulse;
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pulseTail = pulse;
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}
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}
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else if (starSystem->totalMissions > 0 && pulseTimer % (FPS * 3) == 0)
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else if (starSystem->totalMissions > 0)
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{
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pulse = malloc(sizeof(Pulse));
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memset(pulse, 0, sizeof(Pulse));
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pulse->x = starSystem->x;
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pulse->y = starSystem->y;
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pulse->life = 255;
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pulse->g = 255;
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pulseTail->next = pulse;
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pulseTail = pulse;
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if (pulseTimer % (FPS * 3) == 0)
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{
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pulse = malloc(sizeof(Pulse));
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memset(pulse, 0, sizeof(Pulse));
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pulse->x = starSystem->x;
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pulse->y = starSystem->y;
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pulse->life = 255;
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pulse->g = 255;
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pulseTail->next = pulse;
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pulseTail = pulse;
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}
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}
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}
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}
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