Spawn fighters offscreen or off map.

This commit is contained in:
Steve 2016-03-11 23:45:12 +00:00
parent c66b734e7e
commit 3bd78dbd20
3 changed files with 69 additions and 0 deletions

View File

@ -99,6 +99,42 @@ Entity *spawnFighter(char *name, int x, int y, int side)
return e;
}
void spawnScriptFighter(char *fighterTypes, char *sideStr, int num, char *location)
{
Entity *e;
int i, numTypes, side, offscreen;
char **types, *type;
types = toTypeArray(fighterTypes, &numTypes);
side = lookup(sideStr);
offscreen = strcmp(location, "OFFSCREEN") == 0;
for (i = 0 ; i < num ; i++)
{
type = types[rand() % numTypes];
e = spawnFighter(type, 0, 0, side);
if (offscreen)
{
e->x = player->x;
e->y = player->y;
}
else
{
e->x = rand() % 2 ? 0 : BATTLE_AREA_WIDTH;
e->y = rand() % 2 ? 0 : BATTLE_AREA_HEIGHT;
}
e->x += (rand() % 2) ? -SCREEN_WIDTH : SCREEN_WIDTH;
e->y += (rand() % 2) ? -SCREEN_HEIGHT : SCREEN_HEIGHT;
e->aiFlags |= AIF_UNLIMITED_RANGE;
}
free(types);
}
static void randomizeDart(Entity *dart)
{
char texture[MAX_DESCRIPTION_LENGTH];

View File

@ -47,6 +47,7 @@ extern void addDebris(int x, int y, int amount);
extern char **getFileList(char *dir, int *count);
extern char *getTranslatedString(char *string);
extern int getJSONValue(cJSON *node, char *name, int defValue);
extern char **toTypeArray(char *types, int *numTypes);
extern App app;
extern Battle battle;

View File

@ -73,6 +73,38 @@ void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy)
*dy /= steps;
}
char **toTypeArray(char *types, int *numTypes)
{
int i;
char **typeArray, *type;
*numTypes = 1;
for (i = 0 ; i < strlen(types) ; i++)
{
if (types[i] == ';')
{
*numTypes = *numTypes + 1;
}
}
typeArray = malloc(*numTypes * sizeof(char*));
i = 0;
type = strtok(types, ";");
while (type)
{
typeArray[i] = malloc(strlen(type) + 1);
strcpy(typeArray[i], type);
type = strtok(NULL, ";");
i++;
}
return typeArray;
}
char *timeToString(long millis, int showHours)
{
static char TIME[MAX_NAME_LENGTH];