Various trophy tweaks.
This commit is contained in:
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f68e7f9b0d
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3ce51feb9c
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@ -14,43 +14,43 @@
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{
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{
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"id" : "CAMPAIGN_10",
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"id" : "CAMPAIGN_10",
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"title" : "1st Lieutenant",
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"title" : "1st Lieutenant",
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"description" : "Complete 10% of all missions",
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"description" : "Complete 10%% of all missions",
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"value" : "TROPHY_BRONZE"
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"value" : "TROPHY_BRONZE"
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},
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},
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{
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{
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"id" : "CAMPAIGN_20",
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"id" : "CAMPAIGN_20",
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"title" : "Lieutenant Commander",
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"title" : "Lieutenant Commander",
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"description" : "Complete 20% of all missions",
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"description" : "Complete 20%% of all missions",
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"value" : "TROPHY_BRONZE"
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"value" : "TROPHY_BRONZE"
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},
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},
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{
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{
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"id" : "CAMPAIGN_40",
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"id" : "CAMPAIGN_40",
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"title" : "Commander",
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"title" : "Commander",
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"description" : "Complete 40% of all missions",
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"description" : "Complete 40%% of all missions",
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"value" : "TROPHY_BRONZE"
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"value" : "TROPHY_BRONZE"
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},
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},
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{
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{
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"id" : "CAMPAIGN_50",
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"id" : "CAMPAIGN_50",
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"title" : "Captain",
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"title" : "Captain",
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"description" : "Complete 50% of all missions",
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"description" : "Complete 50%% of all missions",
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"value" : "TROPHY_SILVER"
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"value" : "TROPHY_SILVER"
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},
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},
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{
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{
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"id" : "CAMPAIGN_60",
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"id" : "CAMPAIGN_60",
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"title" : "Commodore",
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"title" : "Commodore",
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"description" : "Complete 60% of all missions",
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"description" : "Complete 60%% of all missions",
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"value" : "TROPHY_SILVER"
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"value" : "TROPHY_SILVER"
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},
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},
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{
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{
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"id" : "CAMPAIGN_80",
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"id" : "CAMPAIGN_80",
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"title" : "Rear Admiral",
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"title" : "Rear Admiral",
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"description" : "Complete 80% of all missions",
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"description" : "Complete 80%% of all missions",
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"value" : "TROPHY_SILVER"
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"value" : "TROPHY_SILVER"
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},
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},
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{
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{
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"id" : "CAMPAIGN_90",
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"id" : "CAMPAIGN_90",
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"title" : "Admiral",
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"title" : "Admiral",
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"description" : "Complete 90% of all missions",
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"description" : "Complete 90%% of all missions",
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"value" : "TROPHY_GOLD"
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"value" : "TROPHY_GOLD"
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},
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},
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{
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{
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@ -147,19 +147,19 @@
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{
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{
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"id" : "CHALLENGE_25",
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"id" : "CHALLENGE_25",
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"title" : "",
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"title" : "",
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"description" : "Complete 25% of all challenges",
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"description" : "Complete 25%% of all challenges",
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"value" : "TROPHY_BRONZE"
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"value" : "TROPHY_BRONZE"
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},
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},
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{
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{
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"id" : "CHALLENGE_50",
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"id" : "CHALLENGE_50",
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"title" : "",
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"title" : "",
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"description" : "Complete 50% of all challenges",
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"description" : "Complete 50%% of all challenges",
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"value" : "TROPHY_SILVER"
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"value" : "TROPHY_SILVER"
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},
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},
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{
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{
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"id" : "CHALLENGE_100",
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"id" : "CHALLENGE_100",
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"title" : "",
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"title" : "",
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"description" : "Complete 100% of all challenges",
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"description" : "Complete 100%% of all challenges",
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"value" : "TROPHY_GOLD"
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"value" : "TROPHY_GOLD"
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},
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},
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{
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{
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@ -174,9 +174,9 @@ static void logic(void)
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arrowPulse += 0.1;
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arrowPulse += 0.1;
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doTrophies();
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doWidgets();
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doWidgets();
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doTrophies();
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}
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}
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static void doStarSystems(void)
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static void doStarSystems(void)
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@ -73,12 +73,14 @@ void doTrophies(void)
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alertRect.x += alertDX;
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alertRect.x += alertDX;
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if (alertRect.x > -50)
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if (alertRect.x > -150)
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{
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{
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alertDX *= 0.9;
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alertDX *= 0.9;
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alertTimer--;
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}
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}
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if (--alertTimer <= 0)
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if (alertTimer <= 0)
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{
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{
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t->notify = 0;
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t->notify = 0;
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resetAlert();
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resetAlert();
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@ -91,12 +93,12 @@ void doTrophies(void)
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static void resetAlert(void)
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static void resetAlert(void)
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{
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{
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alertRect.w = 300;
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alertRect.w = 500;
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alertRect.h = 100;
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alertRect.h = 90;
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alertRect.x = -alertRect.w;
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alertRect.x = -alertRect.w;
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alertRect.y = 10;
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alertRect.y = 10;
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alertDX = 3;
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alertDX = 12;
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alertTimer = FPS * 3;
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alertTimer = FPS * 3;
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}
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}
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@ -110,10 +112,10 @@ void drawTrophyAlert(void)
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SDL_SetRenderDrawColor(app.renderer, 64, 64, 64, SDL_ALPHA_OPAQUE);
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SDL_SetRenderDrawColor(app.renderer, 64, 64, 64, SDL_ALPHA_OPAQUE);
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SDL_RenderDrawRect(app.renderer, &alertRect);
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SDL_RenderDrawRect(app.renderer, &alertRect);
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drawText(alertRect.x + 5, alertRect.y + 5, 30, TA_LEFT, colors.white, alertTrophy->title);
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drawText(alertRect.x + 15, alertRect.y + 5, 30, TA_LEFT, colors.white, alertTrophy->title);
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drawText(alertRect.x + 5, alertRect.y + 45, 20, TA_LEFT, colors.white, alertTrophy->description);
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drawText(alertRect.x + 15, alertRect.y + 45, 20, TA_LEFT, colors.white, alertTrophy->shortDescription);
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blit(trophyIcons[alertTrophy->value], alertRect.x + alertRect.w - 64, alertRect.y + 10, 0);
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blitScaled(trophyIcons[alertTrophy->value], alertRect.x + alertRect.w - 64, alertRect.y + 16, 48, 48);
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}
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}
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}
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}
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@ -138,7 +140,6 @@ Trophy *getTrophy(char *id)
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static void loadTrophyData(char *filename)
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static void loadTrophyData(char *filename)
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{
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{
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/*
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cJSON *root, *node;
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cJSON *root, *node;
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char *text;
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char *text;
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Trophy *t, *tail;
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Trophy *t, *tail;
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@ -158,10 +159,20 @@ static void loadTrophyData(char *filename)
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STRNCPY(t->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(t->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(t->title, _(cJSON_GetObjectItem(node, "title")->valuestring), MAX_DESCRIPTION_LENGTH);
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STRNCPY(t->title, _(cJSON_GetObjectItem(node, "title")->valuestring), MAX_DESCRIPTION_LENGTH);
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STRNCPY(t->description, _(cJSON_GetObjectItem(node, "description")->valuestring), MAX_DESCRIPTION_LENGTH);
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STRNCPY(t->description, _(cJSON_GetObjectItem(node, "description")->valuestring), MAX_DESCRIPTION_LENGTH);
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STRNCPY(t->shortDescription, _(cJSON_GetObjectItem(node, "description")->valuestring), SHORT_DESCRIPTION_LENGTH);
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t->value = lookup(cJSON_GetObjectItem(node, "value")->valuestring);
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t->value = lookup(cJSON_GetObjectItem(node, "value")->valuestring);
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t->hidden = getJSONValue(node, "hidden", 0);
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t->hidden = getJSONValue(node, "hidden", 0);
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// can't use the getJSONValue here, as it could lead to false positives
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if (strlen(t->description) > SHORT_DESCRIPTION_LENGTH)
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{
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t->shortDescription[SHORT_DESCRIPTION_LENGTH - 1] = '.';
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t->shortDescription[SHORT_DESCRIPTION_LENGTH - 2] = '.';
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t->shortDescription[SHORT_DESCRIPTION_LENGTH - 3] = '.';
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}
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t->stat = -1;
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/* can't use the getJSONValue here, as it could lead to false positives */
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if (cJSON_GetObjectItem(node, "stat"))
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if (cJSON_GetObjectItem(node, "stat"))
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{
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{
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t->stat = lookup(cJSON_GetObjectItem(node, "stat")->valuestring);
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t->stat = lookup(cJSON_GetObjectItem(node, "stat")->valuestring);
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@ -174,7 +185,6 @@ static void loadTrophyData(char *filename)
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cJSON_Delete(root);
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cJSON_Delete(root);
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free(text);
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free(text);
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*/
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}
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}
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void awardStatsTrophies(void)
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void awardStatsTrophies(void)
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@ -183,7 +193,7 @@ void awardStatsTrophies(void)
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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{
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{
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if (!t->awarded && game.stats[t->stat] >= t->statValue)
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if (t->stat != -1 && !t->awarded && game.stats[t->stat] >= t->statValue)
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{
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{
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t->awarded = 1;
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t->awarded = 1;
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t->awardDate = time(NULL);
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t->awardDate = time(NULL);
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@ -217,6 +227,7 @@ void awardCampaignTrophies(void)
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{
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{
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name[i] = toupper(starSystem->name[i]);
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name[i] = toupper(starSystem->name[i]);
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}
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}
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sprintf(trophyId, "CAMPAIGN_%s", name);
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sprintf(trophyId, "CAMPAIGN_%s", name);
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awardTrophy(trophyId);
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awardTrophy(trophyId);
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}
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}
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@ -18,6 +18,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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*/
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#define SHORT_DESCRIPTION_LENGTH 40
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#include "../common.h"
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#include "../common.h"
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#include "../json/cJSON.h"
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#include "../json/cJSON.h"
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@ -28,7 +30,7 @@ extern char *readFile(char *filename);
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extern int getJSONValue(cJSON *node, char *name, int defValue);
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extern int getJSONValue(cJSON *node, char *name, int defValue);
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extern int getPercent(float current, float total);
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extern int getPercent(float current, float total);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void blit(SDL_Texture *t, int x, int y, int center);
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extern void blitScaled(SDL_Texture *t, int x, int y, int w, int h);
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extern char *getTranslatedString(char *string);
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extern char *getTranslatedString(char *string);
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extern SDL_Texture *getTexture(char *filename);
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extern SDL_Texture *getTexture(char *filename);
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extern void playSound(int id);
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extern void playSound(int id);
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@ -370,6 +370,7 @@ struct Trophy {
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char id[MAX_NAME_LENGTH];
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char id[MAX_NAME_LENGTH];
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char title[MAX_DESCRIPTION_LENGTH];
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char title[MAX_DESCRIPTION_LENGTH];
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char description[MAX_DESCRIPTION_LENGTH];
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char description[MAX_DESCRIPTION_LENGTH];
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char shortDescription[MAX_DESCRIPTION_LENGTH];
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int value;
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int value;
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int hidden;
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int hidden;
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int stat;
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int stat;
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@ -24,6 +24,7 @@ static void loadStats(cJSON *statsJSON);
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static void loadStarSystems(cJSON *starSystemsJSON);
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static void loadStarSystems(cJSON *starSystemsJSON);
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static void loadMissions(cJSON *missionsCJSON);
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static void loadMissions(cJSON *missionsCJSON);
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static void loadChallenges(cJSON *challengesCJSON);
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static void loadChallenges(cJSON *challengesCJSON);
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static void loadTrophies(cJSON *trophiesJSON);
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void loadGame(void)
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void loadGame(void)
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{
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{
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loadChallenges(cJSON_GetObjectItem(gameJSON, "challenges"));
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loadChallenges(cJSON_GetObjectItem(gameJSON, "challenges"));
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loadStats(cJSON_GetObjectItem(gameJSON, "stats"));
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loadStats(cJSON_GetObjectItem(gameJSON, "stats"));
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loadTrophies(cJSON_GetObjectItem(gameJSON, "trophies"));
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cJSON_Delete(root);
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cJSON_Delete(root);
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free(text);
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free(text);
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@ -118,3 +121,23 @@ static void loadStats(cJSON *statsJSON)
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}
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}
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}
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}
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}
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}
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static void loadTrophies(cJSON *trophiesJSON)
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{
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Trophy *t;
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cJSON *trophyJSON;
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if (trophiesJSON)
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{
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for (trophyJSON = trophiesJSON->child ; trophyJSON != NULL ; trophyJSON = trophyJSON->next)
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{
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t = getTrophy(cJSON_GetObjectItem(trophyJSON, "id")->valuestring);
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if (t)
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{
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t->awardDate = cJSON_GetObjectItem(trophyJSON, "awardDate")->valueint;
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t->awarded = 1;
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}
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}
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}
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}
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extern char *getSaveFilePath(char *filename);
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extern char *getSaveFilePath(char *filename);
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extern char *getLookupName(char *prefix, long num);
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extern char *getLookupName(char *prefix, long num);
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extern StarSystem *getStarSystem(char *name);
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extern StarSystem *getStarSystem(char *name);
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extern Trophy *getTrophy(char *id);
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extern Game game;
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extern Game game;
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@ -24,6 +24,7 @@ static void saveStarSystems(cJSON *gameJSON);
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static void saveChallenges(cJSON *gameJSON);
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static void saveChallenges(cJSON *gameJSON);
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static cJSON *getMissionsJSON(StarSystem *starSystem);
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static cJSON *getMissionsJSON(StarSystem *starSystem);
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static void saveStats(cJSON *gameJSON);
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static void saveStats(cJSON *gameJSON);
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static void saveTrophies(cJSON *gameJSON);
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void saveGame(void)
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void saveGame(void)
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{
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{
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saveChallenges(gameJSON);
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saveChallenges(gameJSON);
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saveStats(gameJSON);
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saveStats(gameJSON);
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saveTrophies(gameJSON);
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out = cJSON_Print(root);
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out = cJSON_Print(root);
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cJSON_AddItemToObject(gameJSON, "stats", stats);
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cJSON_AddItemToObject(gameJSON, "stats", stats);
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}
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}
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static void saveTrophies(cJSON *gameJSON)
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{
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Trophy *t;
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cJSON *trophiesJSON, *trophyJSON;
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trophiesJSON = cJSON_CreateArray();
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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{
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if (t->awarded)
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{
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trophyJSON = cJSON_CreateObject();
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cJSON_AddStringToObject(trophyJSON, "id", t->id);
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cJSON_AddNumberToObject(trophyJSON, "awardDate", t->awardDate);
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cJSON_AddItemToArray(trophiesJSON, trophyJSON);
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}
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}
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cJSON_AddItemToObject(gameJSON, "trophies", trophiesJSON);
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}
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