Code tidy.

This commit is contained in:
Steve 2018-12-06 17:07:16 +00:00
parent 934b2a6d67
commit 40c4557704
48 changed files with 502 additions and 551 deletions

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@ -23,26 +23,24 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define AI_EVADE 0 #define AI_EVADE 0
#define AI_FALLBACK 1 #define AI_FALLBACK 1
#define AI_HUNT 2 #define AI_HUNT 2
#define TURN_SPEED 4 #define TURN_SPEED 4
#define TURN_THRESHOLD 2 #define TURN_THRESHOLD 2
extern float mod(float n, float x); extern void addHudMessage(SDL_Color c, char *format, ...);
extern int getDistance(int x1, int y1, int x2, int y2); extern void applyFighterBrakes(void);
extern void applyFighterThrust(void);
extern void fireGuns(Entity *owner); extern void fireGuns(Entity *owner);
extern void fireMissile(Entity *owner); extern void fireMissile(Entity *owner);
extern void fireRocket(Entity *owner); extern void fireRocket(Entity *owner);
extern float getAngle(int x1, int y1, int x2, int y2);
extern void applyFighterThrust(void);
extern void applyFighterBrakes(void);
extern void addHudMessage(SDL_Color c, char *format, ...);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore); extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern char *getTranslatedString(char *string); extern float getAngle(int x1, int y1, int x2, int y2);
extern Entity *spawnMine(int type); extern int getDistance(int x1, int y1, int x2, int y2);
extern float mod(float n, float x);
extern void runScriptFunction(char *format, ...); extern void runScriptFunction(char *format, ...);
extern Entity *spawnMine(int type);
extern Battle battle; extern Battle battle;
extern Colors colors; extern Colors colors;
extern Dev dev; extern Dev dev;
extern Entity *self;
extern Entity *player; extern Entity *player;
extern Entity *self;

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@ -27,70 +27,69 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define SHOW_OBJECTIVES 2 #define SHOW_OBJECTIVES 2
#define SHOW_OPTIONS 3 #define SHOW_OPTIONS 3
extern void doBullets(void);
extern void drawBullets(void);
extern void doStars(float dx, float dy);
extern void drawStars(void);
extern void doEntities(void);
extern void drawEntities(void);
extern void initStars(void);
extern void doPlayer(void);
extern void drawHud(void);
extern void drawEffects(void);
extern void doEffects(void);
extern void doObjectives(void);
extern void doChallenges(void);
extern void blitScaled(AtlasImage *atlasImage, int x, int y, int w, int h, int center);
extern void initHud(void);
extern void initRadar(void);
extern void initGalacticMap(void);
extern void initEntities(void);
extern void destroyEntities(void);
extern void drawWidgets(char *groupName);
extern void selectWidget(const char *name, const char *group);
extern Widget *getWidget(const char *name, const char *group);
extern void doWidgets(void);
extern void loadMission(char *filename);
extern void resetHud(void);
extern void doHud(void);
extern void drawMissionInfo(void);
extern void drawBackground(SDL_Texture *texture);
extern void initBackground(void);
extern void scrollBackground(float x, float y);
extern void initOptions(void (*returnFromOptions)(void));
extern void drawOptions(void);
extern void playSound(int id);
extern void resetWaypoints(void);
extern void doPlayerSelect(void);
extern void destroyQuadtree(void);
extern void initQuadtree(Quadtree *root);
extern void initEffects(void);
extern void doScript(void);
extern void destroyScript(void);
extern void initMessageBox(void);
extern void doMessageBox(void);
extern void drawMessageBox(void);
extern void resetMessageBox(void);
extern void initBullets(void);
extern void initDebris(void);
extern void doDebris(void);
extern void drawDebris(void);
extern void doLocations(void);
extern void drawLocations(void);
extern void destroyDebris(void);
extern void destroyBullets(void);
extern void destroyEffects(void);
extern void initChallengeHome(void);
extern void updateAccuracyStats(unsigned int *stats);
extern void clearInput(void);
extern void runScriptFunction(const char *format, ...);
extern void doSpawners(void);
extern void cancelScript(void);
extern void awardTrophy(char *id); extern void awardTrophy(char *id);
extern void blitScaled(AtlasImage *atlasImage, int x, int y, int w, int h, int center);
extern void cancelScript(void);
extern void clearInput(void);
extern void destroyBullets(void);
extern void destroyDebris(void);
extern void destroyEffects(void);
extern void destroyEntities(void);
extern void destroyQuadtree(void);
extern void destroyScript(void);
extern void doBullets(void);
extern void doChallenges(void);
extern void doDebris(void);
extern void doEffects(void);
extern void doEntities(void);
extern void doHud(void);
extern void doLocations(void);
extern void doMessageBox(void);
extern void doObjectives(void);
extern void doPlayer(void);
extern void doPlayerSelect(void);
extern void doScript(void);
extern void doSpawners(void);
extern void doStars(float dx, float dy);
extern void doWidgets(void);
extern void drawBackground(SDL_Texture *texture);
extern void drawBullets(void);
extern void drawDebris(void);
extern void drawEffects(void);
extern void drawEntities(void);
extern void drawHud(void);
extern void drawLocations(void);
extern void drawMessageBox(void);
extern void drawMissionInfo(void);
extern void drawOptions(void);
extern void drawStars(void);
extern void drawWidgets(char *groupName);
extern Widget *getWidget(const char *name, const char *group);
extern void initBackground(void);
extern void initBullets(void);
extern void initChallengeHome(void);
extern void initCredits(void); extern void initCredits(void);
extern void showOKCancelDialog(void (*okCallback)(void), void (*cancelCallback)(void), const char *format, ...); extern void initDebris(void);
extern char *getTranslatedString(char *string); extern void initEffects(void);
extern void initEntities(void);
extern void initGalacticMap(void);
extern void initHud(void);
extern void initMessageBox(void);
extern void initOptions(void (*returnFromOptions)(void));
extern void initQuadtree(Quadtree *root);
extern void initRadar(void);
extern void initStars(void);
extern void loadMission(char *filename);
extern void playSound(int id);
extern void resetHud(void);
extern void resetMessageBox(void);
extern void resetWaypoints(void);
extern void runScriptFunction(const char *format, ...);
extern void scrollBackground(float x, float y);
extern void selectWidget(const char *name, const char *group);
extern void setAtlasColor(int r, int g, int b, int a); extern void setAtlasColor(int r, int g, int b, int a);
extern void showOKCancelDialog(void (*okCallback)(void), void (*cancelCallback)(void), const char *format, ...);
extern void updateAccuracyStats(unsigned int *stats);
extern App app; extern App app;
extern Battle battle; extern Battle battle;

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@ -22,36 +22,32 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../json/cJSON.h" #include "../json/cJSON.h"
#define INITIAL_BULLET_DRAW_CAPACITY 32
#define MISSILE_LIFE (FPS * 30)
#define TURN_SPEED 2 #define TURN_SPEED 2
#define TURN_THRESHOLD 3 #define TURN_THRESHOLD 3
#define INITIAL_BULLET_DRAW_CAPACITY 32
#define MISSILE_LIFE (FPS * 30) extern void addBulletHitEffect(int x, int y, int r, int g, int b);
extern void addMissileEngineEffect(Bullet *b);
extern AtlasImage *getAtlasImage(char *filename); extern void addMissileExplosion(Bullet *b);
extern void awardTrophy(char *id);
extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle); extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void damageFighter(Entity *e, int damage, long flags); extern void damageFighter(Entity *e, int damage, long flags);
extern void playBattleSound(int id, int x, int y);
extern long flagsToLong(char *flags, int *add); extern long flagsToLong(char *flags, int *add);
extern long lookup(char *name);
extern char *readFile(char *filename);
extern float getAngle(int x1, int y1, int x2, int y2);
extern void addMissileEngineEffect(Bullet *b);
extern float mod(float n, float x);
extern void addMissileExplosion(Bullet *b);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore); extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern void playSound(int id); extern float getAngle(int x1, int y1, int x2, int y2);
extern char *getTranslatedString(char *string); extern AtlasImage *getAtlasImage(char *filename);
extern void *resize(void *array, int oldSize, int newSize);
extern void awardTrophy(char *id);
extern int isOnBattleScreen(int x, int y, int w, int h);
extern int getDistance(int x1, int y1, int x2, int y2); extern int getDistance(int x1, int y1, int x2, int y2);
extern void addBulletHitEffect(int x, int y, int r, int g, int b); extern int isOnBattleScreen(int x, int y, int w, int h);
extern long lookup(char *name);
extern float mod(float n, float x);
extern void playBattleSound(int id, int x, int y);
extern void playSound(int id);
extern char *readFile(char *filename);
extern void *resize(void *array, int oldSize, int newSize);
extern App app; extern App app;
extern Battle battle; extern Battle battle;
extern Colors colors;
extern Entity *player; extern Entity *player;

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@ -18,38 +18,38 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/ */
#define TURN_SPEED 0.1
#define TURN_THRESHOLD 2
#include "../common.h" #include "../common.h"
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern Entity *spawnEntity(void); #define TURN_SPEED 0.1
#define TURN_THRESHOLD 2
extern void addDebris(int x, int y, int amount);
extern void addLargeEngineEffect(void);
extern void addLargeExplosion(void);
extern void addMessageBox(char *title, char *body, int type);
extern void addSmallExplosion(void); extern void addSmallExplosion(void);
extern void playBattleSound(int id, int x, int y); extern void applyFighterThrust(void);
extern void doAI(void);
extern long flagsToLong(char *flags, int *add);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern float getAngle(int x1, int y1, int x2, int y2); extern float getAngle(int x1, int y1, int x2, int y2);
extern AtlasImage *getAtlasImage(char *filename); extern AtlasImage *getAtlasImage(char *filename);
extern char *readFile(char *filename);
extern long flagsToLong(char *flags, int *add);
extern long lookup(char *name);
extern void doAI(void);
extern void applyFighterThrust(void);
extern void addLargeEngineEffect(void);
extern int getDistance(int x1, int y1, int x2, int y2); extern int getDistance(int x1, int y1, int x2, int y2);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern void addDebris(int x, int y, int amount);
extern void runScriptFunction(char *format, ...);
extern void updateObjective(char *name, int type);
extern char **getFileList(char *dir, int *count); extern char **getFileList(char *dir, int *count);
extern int getJSONValue(cJSON *node, char *name, int defValue); extern int getJSONValue(cJSON *node, char *name, int defValue);
extern char *getJSONValueStr(cJSON *node, char *name, char *defValue); extern char *getJSONValueStr(cJSON *node, char *name, char *defValue);
extern char *getTranslatedString(char *string); extern long lookup(char *name);
extern void addLargeExplosion(void); extern float mod(float n, float x);
extern void playBattleSound(int id, int x, int y);
extern char *readFile(char *filename);
extern void runScriptFunction(char *format, ...);
extern Entity *spawnEntity(void);
extern char **toTypeArray(char *types, int *numTypes); extern char **toTypeArray(char *types, int *numTypes);
extern void updateCondition(char *name, int type); extern void updateCondition(char *name, int type);
extern void addMessageBox(char *title, char *body, int type); extern void updateObjective(char *name, int type);
extern float mod(float n, float x);
extern Battle battle; extern Battle battle;
extern Entity *player; extern Entity *player;

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@ -25,11 +25,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define INITIAL_DEBRIS_DRAW_CAPACITY 32 #define INITIAL_DEBRIS_DRAW_CAPACITY 32
#define MAX_DEBRIS_TEXTURES 6 #define MAX_DEBRIS_TEXTURES 6
extern float mod(float n, float x); extern void addDebrisFire(int x, int y);
extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle); extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
extern AtlasImage *getAtlasImage(char *filename); extern AtlasImage *getAtlasImage(char *filename);
extern void addDebrisFire(int x, int y);
extern void *resize(void *array, int oldSize, int newSize);
extern int isOnBattleScreen(int x, int y, int w, int h); extern int isOnBattleScreen(int x, int y, int w, int h);
extern float mod(float n, float x);
extern void *resize(void *array, int oldSize, int newSize);
extern Battle battle; extern Battle battle;

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@ -23,10 +23,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define INITIAL_EFFECT_DRAW_CAPACITY 128 #define INITIAL_EFFECT_DRAW_CAPACITY 128
extern void blitScaled(AtlasImage *atlasImage, int x, int y, int w, int h, int center); extern void blitScaled(AtlasImage *atlasImage, int x, int y, int w, int h, int center);
extern AtlasImage *getAtlasImage(char *name);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void *resize(void *array, int oldSize, int newSize); extern AtlasImage *getAtlasImage(char *name);
extern int isOnBattleScreen(int x, int y, int w, int h); extern int isOnBattleScreen(int x, int y, int w, int h);
extern void *resize(void *array, int oldSize, int newSize);
extern void setAtlasColor(int r, int g, int b, int a); extern void setAtlasColor(int r, int g, int b, int a);
extern App app; extern App app;

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@ -20,29 +20,29 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
#define DISABLED_GLOW_SPEED 3
#define DISABLED_GLOW_MIN 128
#define DISABLED_GLOW_MAX 255 #define DISABLED_GLOW_MAX 255
#define DISABLED_GLOW_MIN 128
#define DISABLED_GLOW_SPEED 3
extern void addToQuadtree(Entity *e, Quadtree *root);
extern void awardTrophy(char *id);
extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle); extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
extern void doFighter(void); extern void cutRope(Entity *e);
extern void doCapitalShip(void); extern void doCapitalShip(void);
extern void doFighter(void);
extern void doRope(Entity *e); extern void doRope(Entity *e);
extern void drawRope(Entity *e); extern void drawRope(Entity *e);
extern void cutRope(Entity *e);
extern void drawShieldHitEffect(Entity *e); extern void drawShieldHitEffect(Entity *e);
extern void removeFromQuadtree(Entity *e, Quadtree *root);
extern void addToQuadtree(Entity *e, Quadtree *root);
extern void updateCapitalShipComponentProperties(Entity *parent, long flags);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore); extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern int isOnBattleScreen(int x, int y, int w, int h); extern int isOnBattleScreen(int x, int y, int w, int h);
extern long lookup(char *name); extern long lookup(char *name);
extern void awardTrophy(char *id); extern void removeFromQuadtree(Entity *e, Quadtree *root);
extern void resetFighter(Entity *e); extern void resetFighter(Entity *e);
extern void setAtlasColor(int r, int g, int b, int a); extern void setAtlasColor(int r, int g, int b, int a);
extern void updateCapitalShipComponentProperties(Entity *parent, long flags);
extern App app; extern App app;
extern Battle battle; extern Battle battle;
extern Dev dev; extern Dev dev;
extern Entity *self;
extern Entity *player; extern Entity *player;
extern Entity *self;

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@ -22,36 +22,35 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern AtlasImage *getAtlasImage(char *filename); extern void addDebris(int x, int y, int amount);
extern void doAI(void);
extern float getAngle(int x1, int y1, int x2, int y2);
extern int getDistance(int x1, int y1, int x2, int y2);
extern void addEngineEffect(void); extern void addEngineEffect(void);
extern void addHudMessage(SDL_Color c, char *format, ...);
extern void addRandomItem(int x, int y);
extern void addShieldSplinterEffect(Entity *ent);
extern void addSmallExplosion(void); extern void addSmallExplosion(void);
extern void addSmallFighterExplosion(void); extern void addSmallFighterExplosion(void);
extern void playBattleSound(int id, int x, int y);
extern void updateObjective(char *name, int type);
extern void updateCondition(char *name, int type);
extern void addHudMessage(SDL_Color c, char *format, ...);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern Entity *spawnEntity(void);
extern void adjustObjectiveTargetValue(char *name, int type, int amount); extern void adjustObjectiveTargetValue(char *name, int type, int amount);
extern void attachRope(void); extern void attachRope(void);
extern char *readFile(char *filename);
extern long lookup(char *name);
extern long flagsToLong(char *flags, int *add);
extern void addShieldSplinterEffect(Entity *ent);
extern void completeMission(void);
extern void runScriptFunction(char *format, ...);
extern void addDebris(int x, int y, int amount);
extern char **getFileList(char *dir, int *count);
extern char *getTranslatedString(char *string);
extern int getJSONValue(cJSON *node, char *name, int defValue);
extern char **toTypeArray(char *types, int *numTypes);
extern char *getJSONValueStr(cJSON *node, char *name, char *defValue);
extern void addRandomItem(int x, int y);
extern void checkSuspicionLevel(void); extern void checkSuspicionLevel(void);
extern void checkZackariaSuspicionLevel(void); extern void checkZackariaSuspicionLevel(void);
extern void completeMission(void);
extern void doAI(void);
extern long flagsToLong(char *flags, int *add);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern float getAngle(int x1, int y1, int x2, int y2);
extern AtlasImage *getAtlasImage(char *filename);
extern int getDistance(int x1, int y1, int x2, int y2);
extern char **getFileList(char *dir, int *count);
extern int getJSONValue(cJSON *node, char *name, int defValue);
extern char *getJSONValueStr(cJSON *node, char *name, char *defValue);
extern long lookup(char *name);
extern void playBattleSound(int id, int x, int y);
extern char *readFile(char *filename);
extern void runScriptFunction(char *format, ...);
extern Entity *spawnEntity(void);
extern char **toTypeArray(char *types, int *numTypes);
extern void updateCondition(char *name, int type);
extern void updateObjective(char *name, int type);
extern Battle battle; extern Battle battle;
extern Colors colors; extern Colors colors;

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@ -22,20 +22,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define MAX_HUD_MESSAGES 6 #define MAX_HUD_MESSAGES 6
extern AtlasImage *getAtlasImage(char *filename);
extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
extern void blit(AtlasImage *atlasImage, int x, int y, int center); extern void blit(AtlasImage *atlasImage, int x, int y, int center);
extern float getAngle(int x1, int y1, int x2, int y2); extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern int getDistance(int x1, int y1, int x2, int y2);
extern void drawRadar(void); extern void drawRadar(void);
extern void drawRadarRangeWarning(void); extern void drawRadarRangeWarning(void);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern float getAngle(int x1, int y1, int x2, int y2);
extern AtlasImage *getAtlasImage(char *filename);
extern int getDistance(int x1, int y1, int x2, int y2);
extern int getPercent(float current, float total); extern int getPercent(float current, float total);
extern int playerHasGun(int type);
extern char *getTranslatedString(char *string);
extern char *timeToString(long millis, int showHours);
extern int jumpgateEnabled(void); extern int jumpgateEnabled(void);
extern int playerHasGun(int type);
extern void setAtlasColor(int r, int g, int b, int a); extern void setAtlasColor(int r, int g, int b, int a);
extern char *timeToString(long millis, int showHours);
extern App app; extern App app;
extern Battle battle; extern Battle battle;

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@ -22,20 +22,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern char *readFile(char *filename);
extern AtlasImage *getAtlasImage(char *filename);
extern Entity *spawnEntity(void);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void playBattleSound(int id, int x, int y);
extern void addHudMessage(SDL_Color c, char *format, ...); extern void addHudMessage(SDL_Color c, char *format, ...);
extern void updateObjective(char *name, int type); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern char *getTranslatedString(char *string); extern long flagsToLong(char *flags, int *add);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern AtlasImage *getAtlasImage(char *filename);
extern int getJSONValue(cJSON *node, char *name, int defValue); extern int getJSONValue(cJSON *node, char *name, int defValue);
extern char *getJSONValueStr(cJSON *node, char *name, char *defValue); extern char *getJSONValueStr(cJSON *node, char *name, char *defValue);
extern long flagsToLong(char *flags, int *add); extern void playBattleSound(int id, int x, int y);
extern char *readFile(char *filename);
extern Entity *spawnEntity(void);
extern void updateObjective(char *name, int type);
extern Battle battle; extern Battle battle;
extern Entity *self;
extern Entity *player;
extern Colors colors; extern Colors colors;
extern Entity *player;
extern Entity *self;

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@ -22,18 +22,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define ESCAPE_DISTANCE 256 #define ESCAPE_DISTANCE 256
extern AtlasImage *getAtlasImage(char *filename); extern void addDebris(int x, int y, int amount);
extern Entity *spawnEntity(void); extern void addSmallExplosion(void);
extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore); extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern AtlasImage *getAtlasImage(char *filename);
extern int getDistance(int x1, int y1, int x2, int y2); extern int getDistance(int x1, int y1, int x2, int y2);
extern void playBattleSound(int id, int x, int y); extern void playBattleSound(int id, int x, int y);
extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
extern char *getTranslatedString(char *string);
extern void addSmallExplosion(void);
extern void addDebris(int x, int y, int amount);
extern void runScriptFunction(char *format, ...); extern void runScriptFunction(char *format, ...);
extern void updateObjective(char *name, int type); extern Entity *spawnEntity(void);
extern void updateCondition(char *name, int type); extern void updateCondition(char *name, int type);
extern void updateObjective(char *name, int type);
extern Battle battle; extern Battle battle;
extern Entity *self; extern Entity *self;

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@ -22,10 +22,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a);
extern int getDistance(int x1, int y1, int x2, int y2);
extern int getJSONValue(cJSON *node, char *name, int defValue);
extern void runScriptFunction(char *format, ...);
extern Battle battle; extern Battle battle;
extern Entity *player; extern Entity *player;
extern int getDistance(int x1, int y1, int x2, int y2);
extern void runScriptFunction(char *format, ...);
extern void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a);
extern int getJSONValue(cJSON *node, char *name, int defValue);

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@ -24,7 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern int getWrappedTextHeight(char *text, int size); extern int getWrappedTextHeight(char *text, int size);
extern void limitTextWidth(int width);
extern void playSound(int sound); extern void playSound(int sound);
extern App app; extern App app;

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@ -20,20 +20,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
#define TRIGGER_RANGE 150
#define DAMAGE_RANGE 250 #define DAMAGE_RANGE 250
#define SYSTEM_POWER 50 #define SYSTEM_POWER 50
#define TRIGGER_RANGE 150
extern Entity *spawnEntity(void);
extern AtlasImage *getAtlasImage(char *filename);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern int getDistance(int x1, int y1, int x2, int y2);
extern void addMineExplosion(void); extern void addMineExplosion(void);
extern void damageFighter(Entity *e, int amount, long flags);
extern void playBattleSound(int id, int x, int y);
extern void updateObjective(char *name, int type);
extern void runScriptFunction(const char *format, ...);
extern void awardTrophy(char *id); extern void awardTrophy(char *id);
extern void damageFighter(Entity *e, int amount, long flags);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern AtlasImage *getAtlasImage(char *filename);
extern int getDistance(int x1, int y1, int x2, int y2);
extern void playBattleSound(int id, int x, int y);
extern void runScriptFunction(const char *format, ...);
extern Entity *spawnEntity(void);
extern void updateObjective(char *name, int type);
extern Battle battle; extern Battle battle;
extern Entity *player; extern Entity *player;

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@ -22,10 +22,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern void blit(AtlasImage *atlasImage, int x, int y, int center); extern void blit(AtlasImage *atlasImage, int x, int y, int center);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void drawWidgets(char *groupName);
extern AtlasImage *getAtlasImage(char *filename); extern AtlasImage *getAtlasImage(char *filename);
extern char *getChallengeDescription(Challenge *c); extern char *getChallengeDescription(Challenge *c);
extern void drawWidgets(char *groupName);
extern char *getTranslatedString(char *string);
extern char *timeToString(long millis, int showHours); extern char *timeToString(long millis, int showHours);
extern App app; extern App app;

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@ -22,13 +22,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern void addHudMessage(SDL_Color c, char *format, ...); extern void addHudMessage(SDL_Color c, char *format, ...);
extern void runScriptFunction(char *format, ...);
extern void completeMission(void); extern void completeMission(void);
extern void failMission(void); extern void failMission(void);
extern char *getTranslatedString(char *string);
extern int getJSONValue(cJSON *node, char *name, int defValue); extern int getJSONValue(cJSON *node, char *name, int defValue);
extern long lookup(char *name); extern long lookup(char *name);
extern void playSound(int id); extern void playSound(int id);
extern void runScriptFunction(char *format, ...);
extern Battle battle; extern Battle battle;
extern Colors colors; extern Colors colors;

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@ -24,28 +24,27 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define MAX_SELECTABLE_PLAYERS 8 #define MAX_SELECTABLE_PLAYERS 8
#define MAX_SELECTABLE_TARGETS 8 #define MAX_SELECTABLE_TARGETS 8
extern void addECMEffect(Entity *ent);
extern void addHudMessage(SDL_Color c, char *format, ...);
extern void applyFighterBrakes(void);
extern void applyFighterThrust(void);
extern void awardTrophy(char *id);
extern void clearControl(int type);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void failMission(void);
extern void fireGuns(Entity *owner); extern void fireGuns(Entity *owner);
extern void fireMissile(Entity *owner); extern void fireMissile(Entity *owner);
extern void fireRocket(Entity *owner); extern void fireRocket(Entity *owner);
extern void applyFighterThrust(void); extern long flagsToLong(char *flags, int *add);
extern void applyFighterBrakes(void); extern float getAngle(int x1, int y1, int x2, int y2);
extern int getDistance(int x1, int y1, int x2, int y2); extern int getDistance(int x1, int y1, int x2, int y2);
extern void addHudMessage(SDL_Color c, char *format, ...); extern int isAcceptControl(void);
extern int isControl(int type);
extern long lookup(char *name);
extern float mod(float n, float x); extern float mod(float n, float x);
extern void playSound(int id); extern void playSound(int id);
extern void failMission(void);
extern float getAngle(int x1, int y1, int x2, int y2);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern char *getTranslatedString(char *string);
extern void addECMEffect(Entity *ent);
extern int isControl(int type);
extern void clearControl(int type);
extern long lookup(char *name);
extern Entity *spawnFighter(char *name, int x, int y, int side);
extern int isAcceptControl(void);
extern void resetAcceptControls(void); extern void resetAcceptControls(void);
extern void awardTrophy(char *id); extern Entity *spawnFighter(char *name, int x, int y, int side);
extern long flagsToLong(char *flags, int *add);
extern void updateCondition(char *name, int type); extern void updateCondition(char *name, int type);
extern App app; extern App app;

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@ -20,8 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
#define QT_MAX_DEPTH 5
#define QT_INITIAL_CAPACITY 8 #define QT_INITIAL_CAPACITY 8
#define QT_MAX_DEPTH 5
extern void *resize(void *array, int oldSize, int newSize); extern void *resize(void *array, int oldSize, int newSize);

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@ -20,12 +20,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
extern int getDistance(int x1, int y1, int x2, int y2);
extern void blit(AtlasImage *atlasImage, int x, int y, int center); extern void blit(AtlasImage *atlasImage, int x, int y, int center);
extern AtlasImage *getAtlasImage(char *filename);
extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle); extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern char *getTranslatedString(char *string); extern AtlasImage *getAtlasImage(char *filename);
extern int getDistance(int x1, int y1, int x2, int y2);
extern App app; extern App app;
extern Battle battle; extern Battle battle;

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@ -22,16 +22,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define ROPE_DISTANCE 128 #define ROPE_DISTANCE 128
extern void addHudMessage(SDL_Color c, char *format, ...);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern float getAngle(int x1, int y1, int x2, int y2); extern float getAngle(int x1, int y1, int x2, int y2);
extern int getDistance(int x1, int y1, int x2, int y2); extern int getDistance(int x1, int y1, int x2, int y2);
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
extern void addHudMessage(SDL_Color c, char *format, ...);
extern void runScriptFunction(char *format, ...);
extern char *getTranslatedString(char *string);
extern void playBattleSound(int id, int x, int y); extern void playBattleSound(int id, int x, int y);
extern void runScriptFunction(char *format, ...);
extern App app; extern App app;
extern Battle battle; extern Battle battle;
extern Colors colors; extern Colors colors;
extern Entity *self;
extern Entity *player; extern Entity *player;
extern Entity *self;

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@ -22,26 +22,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern void completeMission(void);
extern void failMission(void);
extern void retreatEnemies(void);
extern void retreatAllies(void);
extern void addHudMessage(SDL_Color c, char *format, ...);
extern void addMessageBox(char *title, char *body, int type);
extern void activateEntities(char *name); extern void activateEntities(char *name);
extern void activateEntityGroups(char *groupName); extern void activateEntityGroups(char *groupName);
extern void activateLocations(char *locations);
extern void activateObjectives(char *objectives);
extern int showingMessageBoxes(void);
extern char *getTranslatedString(char *string);
extern void activateNextWaypoint(void);
extern void activateJumpgate(int activate); extern void activateJumpgate(int activate);
extern void activateLocations(char *locations);
extern void activateNextWaypoint(void);
extern void activateObjectives(char *objectives);
extern void activateSpawner(char *name, int active); extern void activateSpawner(char *name, int active);
extern void completeAllObjectives(void);
extern void createChristabelLocation(void);
extern void killEntity(char *name);
extern void updateEntitySide(char *side, char *entity);
extern void activateTrespasserSpawner(void); extern void activateTrespasserSpawner(void);
extern void addHudMessage(SDL_Color c, char *format, ...);
extern void addMessageBox(char *title, char *body, int type);
extern void completeAllObjectives(void);
extern void completeMission(void);
extern void createChristabelLocation(void);
extern void failMission(void);
extern void killEntity(char *name);
extern void retreatAllies(void);
extern void retreatEnemies(void);
extern int showingMessageBoxes(void);
extern void updateEntitySide(char *side, char *entity);
extern Battle battle; extern Battle battle;
extern Colors colors; extern Colors colors;

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@ -22,12 +22,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern long flagsToLong(char *flags, int *add);
extern int getJSONValue(cJSON *node, char *name, int defValue);
extern char *getJSONValueStr(cJSON *node, char *name, char *defValue);
extern long lookup(char *name); extern long lookup(char *name);
extern Entity *spawnFighter(char *name, int x, int y, int side); extern Entity *spawnFighter(char *name, int x, int y, int side);
extern int getJSONValue(cJSON *node, char *name, int defValue);
extern char **toTypeArray(char *types, int *numTypes); extern char **toTypeArray(char *types, int *numTypes);
extern char *getJSONValueStr(cJSON *node, char *name, char *defValue);
extern long flagsToLong(char *flags, int *add);
extern Battle battle; extern Battle battle;
extern Entity *player; extern Entity *player;

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@ -20,17 +20,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
extern void addHudMessage(SDL_Color c, char *format, ...);
extern AtlasImage *getAtlasImage(char *filename); extern AtlasImage *getAtlasImage(char *filename);
extern int getDistance(int x1, int y1, int x2, int y2); extern int getDistance(int x1, int y1, int x2, int y2);
extern void addHudMessage(SDL_Color c, char *format, ...); extern void playSound(int id);
extern void runScriptFunction(char *format, ...);
extern Entity *spawnEntity(void); extern Entity *spawnEntity(void);
extern void updateObjective(char *name, int type); extern void updateObjective(char *name, int type);
extern void runScriptFunction(char *format, ...);
extern char *getTranslatedString(char *string);
extern void playSound(int id);
extern Battle battle; extern Battle battle;
extern Colors colors; extern Colors colors;
extern Entity *self;
extern Entity *player; extern Entity *player;
extern Entity *self;
extern Game game; extern Game game;

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@ -21,55 +21,53 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
#define CHALLENGES_PER_PAGE 14 #define CHALLENGES_PER_PAGE 14
#define SHOW_CHALLENGES 0 #define SHOW_CHALLENGES 0
#define SHOW_FIGHTER_DB 5
#define SHOW_MENU 1 #define SHOW_MENU 1
#define SHOW_OPTIONS 2 #define SHOW_OPTIONS 2
#define SHOW_STATS 3 #define SHOW_STATS 3
#define SHOW_TROPHIES 4 #define SHOW_TROPHIES 4
#define SHOW_FIGHTER_DB 5
extern void startSectionTransition(void);
extern void endSectionTransition(void);
extern void stopMusic(void);
extern void initBattle(void);
extern void loadMission(char *filename);
extern void doStars(float dx, float dy);
extern void drawStars(void);
extern void doWidgets(void);
extern SDL_Texture *getTexture(char *filename);
extern AtlasImage *getAtlasImage(const char *filename);
extern void drawBackground(SDL_Texture *texture);
extern void initBackground(void);
extern void scrollBackground(float x, float y);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void drawWidgets(char *groupName);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern Widget *getWidget(const char *name, const char *group);
extern void initTitle(void);
extern void initStatsDisplay(void);
extern void drawOptions(void);
extern void initOptions(void (*returnFromOptions)(void));
extern void drawStats(void);
extern void playSound(int sound);
extern void selectWidget(const char *name, const char *group);
extern void updateAllMissions(void);
extern char *getTranslatedString(char *string);
extern void blit(AtlasImage *atlasImage, int x, int y, int centered);
extern char *getBackgroundTextureName(int n);
extern char *getPlanetTextureName(int n);
extern void playMusic(char *filename, int loop);
extern char *timeToString(long millis, int showHours);
extern char *getChallengeDescription(Challenge *c);
extern void clearInput(void);
extern void awardStatsTrophies(void);
extern void awardChallengeTrophies(void);
extern void initTrophiesDisplay(void);
extern void drawTrophies(void);
extern void doFighterDatabase(void);
extern void initFighterDatabaseDisplay(void);
extern void drawFighterDatabase(void);
extern void autoSizeWidgetButtons(char *group, int recenter); extern void autoSizeWidgetButtons(char *group, int recenter);
extern void awardChallengeTrophies(void);
extern void awardStatsTrophies(void);
extern void blit(AtlasImage *atlasImage, int x, int y, int centered);
extern void clearInput(void);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void doFighterDatabase(void);
extern void doStars(float dx, float dy);
extern void doWidgets(void);
extern void drawBackground(SDL_Texture *texture);
extern void drawFighterDatabase(void);
extern void drawOptions(void);
extern void drawStars(void);
extern void drawStats(void);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void drawTrophies(void);
extern void drawWidgets(char *groupName);
extern void endSectionTransition(void);
extern AtlasImage *getAtlasImage(const char *filename);
extern char *getBackgroundTextureName(int n);
extern char *getChallengeDescription(Challenge *c);
extern char *getPlanetTextureName(int n);
extern SDL_Texture *getTexture(char *filename);
extern Widget *getWidget(const char *name, const char *group);
extern void initBackground(void);
extern void initBattle(void);
extern void initFighterDatabaseDisplay(void);
extern void initOptions(void (*returnFromOptions)(void));
extern void initStatsDisplay(void);
extern void initTitle(void);
extern void initTrophiesDisplay(void);
extern void loadMission(char *filename);
extern void playMusic(char *filename, int loop);
extern void playSound(int sound);
extern void scrollBackground(float x, float y);
extern void selectWidget(const char *name, const char *group);
extern void startSectionTransition(void);
extern void stopMusic(void);
extern char *timeToString(long millis, int showHours);
extern void updateAllMissions(void);
extern App app; extern App app;
extern Battle battle; extern Battle battle;

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@ -21,21 +21,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern Mission *loadMissionMeta(char *filename); extern void awardCraftTrophy(void);
extern char **getFileList(char *dir, int *count);
extern void selectWidget(const char *name, const char *group);
extern char *getTranslatedString(char *string);
extern char *getLookupName(char *prefix, long num);
extern char *timeToString(long millis, int showHours);
extern void updateAccuracyStats(unsigned int *stats);
extern int getJSONValue(cJSON *node, char *name, int defValue);
extern long lookup(char *name);
extern void awardStatsTrophies(void); extern void awardStatsTrophies(void);
extern char **getFileList(char *dir, int *count);
extern int getJSONValue(cJSON *node, char *name, int defValue);
extern char *getLookupName(char *prefix, long num);
extern Mission *loadMissionMeta(char *filename);
extern long lookup(char *name);
extern void retreatAllies(void); extern void retreatAllies(void);
extern void retreatEnemies(void); extern void retreatEnemies(void);
extern void awardCraftTrophy(void); extern void selectWidget(const char *name, const char *group);
extern char *timeToString(long millis, int showHours);
extern void updateAccuracyStats(unsigned int *stats);
extern Dev dev;
extern Battle battle; extern Battle battle;
extern Dev dev;
extern Entity *player; extern Entity *player;
extern Game game; extern Game game;

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@ -28,3 +28,5 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "defs.h" #include "defs.h"
#include "structs.h" #include "structs.h"
extern char *getTranslatedString(char *string);

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@ -20,60 +20,57 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
#define MAX_LISTED_MISSIONS 9
#define SHOW_FIGHTER_DB 6
#define SHOW_GALAXY 0 #define SHOW_GALAXY 0
#define SHOW_STAR_SYSTEM 1
#define SHOW_MENU 2 #define SHOW_MENU 2
#define SHOW_OPTIONS 3 #define SHOW_OPTIONS 3
#define SHOW_STAR_SYSTEM 1
#define SHOW_STATS 4 #define SHOW_STATS 4
#define SHOW_TROPHIES 5 #define SHOW_TROPHIES 5
#define SHOW_FIGHTER_DB 6
#define MAX_LISTED_MISSIONS 9 extern void autoSizeWidgetButtons(char *group, int recenter);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void initBattle(void);
extern void loadMission(char *filename);
extern SDL_Texture *getTexture(char *filename);
extern AtlasImage *getAtlasImage(char *filename);
extern void startSectionTransition(void);
extern void endSectionTransition(void);
extern void blit(AtlasImage *atlasImage, int x, int y, int centered);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a);
extern void playMusic(char *filename, int loop);
extern void stopMusic(void);
extern void doStars(float dx, float dy);
extern void drawStars(void);
extern void limitTextWidth(int width);
extern void drawBackground(SDL_Texture *texture);
extern void initBackground(void);
extern void scrollBackground(float x, float y);
extern void drawWidgets(char *groupName);
extern void doWidgets(void);
extern Widget *getWidget(const char *name, const char *group);
extern void selectWidget(const char *name, const char *group);
extern void initTitle(void);
extern void drawOptions(void);
extern void initOptions(void (*returnFromOptions)(void));
extern void drawStats(void);
extern void playSound(int id);
extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
extern void initStatsDisplay(void);
extern void updateAllMissions(void);
extern StarSystem *getStarSystem(char *name);
extern void showOKDialog(void (*callback)(void), const char *format, ...);
extern char *getTranslatedString(char *string);
extern void setMouseCursor(int isDrag);
extern void clearInput(void);
extern void awardCampaignTrophies(void); extern void awardCampaignTrophies(void);
extern void awardStatsTrophies(void); extern void awardStatsTrophies(void);
extern void initTrophiesDisplay(void); extern void blit(AtlasImage *atlasImage, int x, int y, int centered);
extern void drawTrophies(void); extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
extern void clearInput(void);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void doFighterDatabase(void); extern void doFighterDatabase(void);
extern void initFighterDatabaseDisplay(void); extern void doStars(float dx, float dy);
extern void doWidgets(void);
extern void drawBackground(SDL_Texture *texture);
extern void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a);
extern void drawFighterDatabase(void); extern void drawFighterDatabase(void);
extern void autoSizeWidgetButtons(char *group, int recenter); extern void drawOptions(void);
extern void drawStars(void);
extern void drawStats(void);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void drawTrophies(void);
extern void drawWidgets(char *groupName);
extern void endSectionTransition(void);
extern AtlasImage *getAtlasImage(char *filename);
extern StarSystem *getStarSystem(char *name);
extern SDL_Texture *getTexture(char *filename);
extern Widget *getWidget(const char *name, const char *group);
extern void initBackground(void);
extern void initBattle(void);
extern void initFighterDatabaseDisplay(void);
extern void initOptions(void (*returnFromOptions)(void));
extern void initStatsDisplay(void);
extern void initTitle(void);
extern void initTrophiesDisplay(void);
extern void loadMission(char *filename);
extern void playMusic(char *filename, int loop);
extern void playSound(int id);
extern void scrollBackground(float x, float y);
extern void selectWidget(const char *name, const char *group);
extern void setAtlasColor(int r, int g, int b, int a); extern void setAtlasColor(int r, int g, int b, int a);
extern void setMouseCursor(int isDrag);
extern void showOKDialog(void (*callback)(void), const char *format, ...);
extern void startSectionTransition(void);
extern void stopMusic(void);
extern void updateAllMissions(void);
extern App app; extern App app;
extern Colors colors; extern Colors colors;

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@ -23,50 +23,49 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "time.h" #include "time.h"
extern long lookup(char *name); extern void activateNextWaypoint(void);
extern char *readFile(char *filename); extern void addAllToQuadtree(void);
extern SDL_Texture *getTexture(char *filename); extern void addEpicKillsObjective(void);
extern AtlasImage *getAtlasImage(char *filename); extern void addEpicLivesObjective(void);
extern void startSectionTransition(void); extern void awardCraftTrophy(void);
extern void endSectionTransition(void); extern void awardPostMissionTrophies(void);
extern void playMusic(char *filename, int loop); extern void awardStatsTrophies(void);
extern void stopMusic(void);
extern void initPlayer(void);
extern long flagsToLong(char *flags, int *add);
extern Entity *spawnWaypoint(void);
extern void selectWidget(const char *name, const char *group);
extern Entity *spawnJumpgate(int side, long flags);
extern void failIncompleteObjectives(void);
extern void completeConditions(void); extern void completeConditions(void);
extern void retreatEnemies(void);
extern void initScript(cJSON *missionJSON);
extern void countNumEnemies(void); extern void countNumEnemies(void);
extern void initMissionInfo(void); extern void endSectionTransition(void);
extern char *getTranslatedString(char *string); extern void failIncompleteObjectives(void);
extern void updateStarSystemMissions(void); extern long flagsToLong(char *flags, int *add);
extern void updateChallengeMissions(void); extern AtlasImage *getAtlasImage(char *filename);
extern char *getBackgroundTextureName(unsigned long n); extern char *getBackgroundTextureName(unsigned long n);
extern char *getPlanetTextureName(unsigned long n);
extern char *getMusicFilename(unsigned long n);
extern int getJSONValue(cJSON *node, char *name, int defValue); extern int getJSONValue(cJSON *node, char *name, int defValue);
extern char *getJSONValueStr(cJSON *node, char *name, char *defValue); extern char *getJSONValueStr(cJSON *node, char *name, char *defValue);
extern void addAllToQuadtree(void); extern char *getMusicFilename(unsigned long n);
extern void loadObjectives(cJSON *node); extern char *getPlanetTextureName(unsigned long n);
extern void loadPlayer(cJSON *node); extern SDL_Texture *getTexture(char *filename);
extern void initMissionInfo(void);
extern void initPlayer(void);
extern void initScript(cJSON *missionJSON);
extern void loadCapitalShips(cJSON *node); extern void loadCapitalShips(cJSON *node);
extern void loadChallenge(Mission *mission, cJSON *node);
extern void loadFighters(cJSON *node); extern void loadFighters(cJSON *node);
extern void loadItems(cJSON *node); extern void loadItems(cJSON *node);
extern void loadLocations(cJSON *node); extern void loadLocations(cJSON *node);
extern void loadObjectives(cJSON *node);
extern void loadPlayer(cJSON *node);
extern void loadSpawners(cJSON *node); extern void loadSpawners(cJSON *node);
extern void loadChallenge(Mission *mission, cJSON *node); extern long lookup(char *name);
extern Entity *spawnMine(int type); extern void playMusic(char *filename, int loop);
extern void activateNextWaypoint(void); extern char *readFile(char *filename);
extern void awardStatsTrophies(void); extern void retreatEnemies(void);
extern void awardPostMissionTrophies(void); extern void selectWidget(const char *name, const char *group);
extern void awardCraftTrophy(void);
extern void setInitialPlayerAngle(void); extern void setInitialPlayerAngle(void);
extern void addEpicLivesObjective(void); extern Entity *spawnJumpgate(int side, long flags);
extern void addEpicKillsObjective(void); extern Entity *spawnMine(int type);
extern Entity *spawnWaypoint(void);
extern void startSectionTransition(void);
extern void stopMusic(void);
extern void updateChallengeMissions(void);
extern void updateStarSystemMissions(void);
extern Battle battle; extern Battle battle;
extern Dev dev; extern Dev dev;

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@ -22,12 +22,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern char *readFile(char *filename);
extern long lookup(char *name);
extern int isMissionAvailable(Mission *mission, Mission *prev);
extern char **getFileList(char *dir, int *count); extern char **getFileList(char *dir, int *count);
extern Mission *loadMissionMeta(char *filename);
extern int getJSONValue(cJSON *node, char *name, int defValue); extern int getJSONValue(cJSON *node, char *name, int defValue);
extern char *getTranslatedString(char *string); extern int isMissionAvailable(Mission *mission, Mission *prev);
extern Mission *loadMissionMeta(char *filename);
extern long lookup(char *name);
extern char *readFile(char *filename);
extern Game game; extern Game game;

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@ -23,19 +23,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define CREDIT_LINE_LIMIT (SCREEN_WIDTH - 300) #define CREDIT_LINE_LIMIT (SCREEN_WIDTH - 300)
extern SDL_Texture *getTexture(const char *filename);
extern AtlasImage *getAtlasImage(const char *filename);
extern void playMusic(char *filename, int loop);
extern void drawBackground(SDL_Texture *texture);
extern void startSectionTransition(void);
extern void endSectionTransition(void);
extern void stopMusic(void);
extern void blit(AtlasImage *atlasImage, int x, int y, int centered); extern void blit(AtlasImage *atlasImage, int x, int y, int centered);
extern char *readFile(char *filename); extern void drawBackground(SDL_Texture *texture);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void limitTextWidth(int width); extern void endSectionTransition(void);
extern AtlasImage *getAtlasImage(const char *filename);
extern SDL_Texture *getTexture(const char *filename);
extern int getWrappedTextHeight(char *text, int size); extern int getWrappedTextHeight(char *text, int size);
extern void initTitle(void); extern void initTitle(void);
extern void playMusic(char *filename, int loop);
extern char *readFile(char *filename);
extern void startSectionTransition(void);
extern void stopMusic(void);
extern App app; extern App app;
extern Colors colors; extern Colors colors;

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@ -20,15 +20,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
extern void drawWidgets(char *groupName);
extern Widget *getWidget(const char *name, const char *group);
extern char *getTranslatedString(char *string);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern Entity **getDBFighters(int *num);
extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle); extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void drawWidgets(char *groupName);
extern Entity **getDBFighters(int *num);
extern Widget *getWidget(const char *name, const char *group);
extern float mod(float n, float x); extern float mod(float n, float x);
extern void limitTextWidth(int width);
extern char *getTranslatedString(char *string);
extern App app; extern App app;
extern Colors colors; extern Colors colors;

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@ -22,12 +22,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define STATS_PER_PAGE 9 #define STATS_PER_PAGE 9
extern void drawWidgets(char *groupName);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern Widget *getWidget(const char *name, const char *group); extern void drawWidgets(char *groupName);
extern char *getTranslatedString(char *string);
extern char *timeToString(long millis, int showHours);
extern int getPercent(float current, float total); extern int getPercent(float current, float total);
extern Widget *getWidget(const char *name, const char *group);
extern char *timeToString(long millis, int showHours);
extern App app; extern App app;
extern Colors colors; extern Colors colors;

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@ -20,56 +20,55 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
#define SHOW_TITLE 0
#define SHOW_STATS 1
#define SHOW_OPTIONS 2
#define SHOW_TROPHIES 3
#define SHOW_FIGHTER_DB 4
#define NUM_FIGHTERS 12 #define NUM_FIGHTERS 12
#define SHOW_FIGHTER_DB 4
#define SHOW_OPTIONS 2
#define SHOW_STATS 1
#define SHOW_TITLE 0
#define SHOW_TROPHIES 3
extern void addEngineEffect(void);
extern void autoSizeWidgetButtons(char *group, int recenter);
extern void blit(AtlasImage *atlasImage, int x, int y, int centered);
extern void clearInput(void);
extern void destroyBattle(void);
extern void doEffects(void);
extern void doFighterDatabase(void);
extern void doStars(float dx, float dy);
extern void doWidgets(void);
extern void drawBackground(SDL_Texture *texture);
extern void drawEffects(void);
extern void drawFighterDatabase(void);
extern void drawOptions(void);
extern void drawStars(void);
extern void drawStats(void);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void drawTrophies(void);
extern void drawWidgets(char *groupName);
extern void endSectionTransition(void);
extern AtlasImage *getAtlasImage(const char *filename); extern AtlasImage *getAtlasImage(const char *filename);
extern SDL_Texture *getTexture(const char *filename); extern SDL_Texture *getTexture(const char *filename);
extern void startSectionTransition(void);
extern void endSectionTransition(void);
extern void blit(AtlasImage *atlasImage, int x, int y, int centered);
extern void stopMusic(void);
extern void doStars(float dx, float dy);
extern void drawStars(void);
extern void drawBackground(SDL_Texture *texture);
extern void initBackground(void);
extern void scrollBackground(float x, float y);
extern void addEngineEffect(void);
extern void doEffects(void);
extern void drawEffects(void);
extern void drawWidgets(char *groupName);
extern void doWidgets(void);
extern Widget *getWidget(const char *name, const char *group); extern Widget *getWidget(const char *name, const char *group);
extern void initBackground(void);
extern void initChallengeHome(void);
extern void initCredits(void);
extern void initEffects(void);
extern void initFighterDatabaseDisplay(void);
extern void initGalacticMap(void); extern void initGalacticMap(void);
extern void initOptions(void (*returnFromOptions)(void)); extern void initOptions(void (*returnFromOptions)(void));
extern void drawOptions(void);
extern void initStatsDisplay(void); extern void initStatsDisplay(void);
extern void playMusic(char *filename, int loop);
extern void destroyBattle(void);
extern void playSound(int id);
extern void initEffects(void);
extern void initChallengeHome(void);
extern void selectWidget(const char *name, const char *group);
extern void drawStats(void);
extern void updateAllMissions(void);
extern void clearInput(void);
extern void initTrophiesDisplay(void); extern void initTrophiesDisplay(void);
extern void drawTrophies(void); extern void playMusic(char *filename, int loop);
extern void initCredits(void); extern void playSound(int id);
extern void drawFighterDatabase(void); extern void scrollBackground(float x, float y);
extern void initFighterDatabaseDisplay(void); extern void selectWidget(const char *name, const char *group);
extern void doFighterDatabase(void);
extern void autoSizeWidgetButtons(char *group, int recenter);
extern void setAtlasColor(int r, int g, int b, int a); extern void setAtlasColor(int r, int g, int b, int a);
extern void startSectionTransition(void);
extern void stopMusic(void);
extern void updateAllMissions(void);
extern App app; extern App app;
extern Battle battle; extern Battle battle;
extern Colors colors; extern Colors colors;
extern Game game;
extern Entity *self; extern Entity *self;
extern Game game;

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@ -18,31 +18,31 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/ */
#define TROPHIES_PER_PAGE 4
#include "../common.h" #include "../common.h"
#include "../json/cJSON.h" #include "../json/cJSON.h"
#include "time.h" #include "time.h"
extern long lookup(char *name); #define TROPHIES_PER_PAGE 4
extern char *readFile(char *filename);
extern int getJSONValue(cJSON *node, char *name, int defValue); extern void awardPandoranCraftTrophy(void);
extern int getPercent(float current, float total);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void blit(AtlasImage *atlasImage, int x, int y, int centered); extern void blit(AtlasImage *atlasImage, int x, int y, int centered);
extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle); extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle);
extern void blitScaled(AtlasImage *atlasImage, int x, int y, int w, int h, int center); extern void blitScaled(AtlasImage *atlasImage, int x, int y, int w, int h, int center);
extern char *getTranslatedString(char *string);
extern AtlasImage *getAtlasImage(char *filename);
extern void playSound(int id);
extern Widget *getWidget(const char *name, const char *group);
extern void drawWidgets(char *groupName);
extern char *timeToDate(long millis);
extern void calcTextDimensions(char *text, int size, int *w, int *h); extern void calcTextDimensions(char *text, int size, int *w, int *h);
extern void awardPandoranCraftTrophy(void); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void drawWidgets(char *groupName);
extern AtlasImage *getAtlasImage(char *filename);
extern int getJSONValue(cJSON *node, char *name, int defValue);
extern int getPercent(float current, float total);
extern Widget *getWidget(const char *name, const char *group);
extern long lookup(char *name);
extern float mod(float n, float x); extern float mod(float n, float x);
extern void playSound(int id);
extern char *readFile(char *filename);
extern void setAtlasColor(int r, int g, int b, int a); extern void setAtlasColor(int r, int g, int b, int a);
extern char *timeToDate(long millis);
extern App app; extern App app;
extern Battle battle; extern Battle battle;

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@ -25,41 +25,34 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "structs.h" #include "structs.h"
extern void cleanup(void); extern void cleanup(void);
extern void initSDL(void); extern void clearControl(int type);
extern void initGameSystem(void); extern void createScreenshotFolder(void);
extern void initTitle(void);
extern void loadTestMission(char *filename);
extern void saveScreenshot(void);
extern void doMouseDown(SDL_MouseButtonEvent *event);
extern void doMouseUp(SDL_MouseButtonEvent *event);
extern void doMouseWheel(SDL_MouseWheelEvent *event);
extern void doMouseMotion(SDL_MouseMotionEvent *event);
extern void doDevKeys(void); extern void doDevKeys(void);
extern void expireTexts(int all); extern void doInput(void);
extern void prepareScene(void);
extern void presentScene(void);
extern void doModalDialog(void); extern void doModalDialog(void);
extern void doTrophyAlerts(void);
extern void drawModalDialog(void); extern void drawModalDialog(void);
extern void loadGame(void); extern void drawTrophyAlert(void);
extern int fileExists(char *filename); extern int fileExists(char *filename);
extern char *getSaveFilePath(char *filename); extern char *getSaveFilePath(char *filename);
extern void init18N(int argc, char *argv[]); extern void init18N(int argc, char *argv[]);
extern void initLookups(void);
extern void doKeyDown(SDL_KeyboardEvent *event);
extern void doKeyUp(SDL_KeyboardEvent *event);
extern void createScreenshotFolder(void);
extern int isControl(int type);
extern void clearControl(int type);
extern void saveGame(void);
extern void initCredits(void); extern void initCredits(void);
extern void doTrophyAlerts(void); extern void initGameSystem(void);
extern void drawTrophyAlert(void); extern void initLookups(void);
extern void doInput(void); extern void initSDL(void);
extern void initTitle(void);
extern int isControl(int type);
extern void loadGame(void);
extern void loadTestMission(char *filename);
extern void prepareScene(void);
extern void presentScene(void);
extern void saveGame(void);
extern void saveScreenshot(void);
App app; App app;
Colors colors;
Battle battle; Battle battle;
Colors colors;
Dev dev; Dev dev;
Entity *self;
Entity *player; Entity *player;
Entity *self;
Game game; Game game;

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@ -22,12 +22,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern char *getTranslatedString(char *string);
extern Widget *getWidget(const char *name, const char *group);
extern void drawWidgets(char *groupName); extern void drawWidgets(char *groupName);
extern char *getLookupName(char *prefix, long num); extern char *getLookupName(char *prefix, long num);
extern Widget *getWidget(const char *name, const char *group);
extern long lookup(char *name); extern long lookup(char *name);
extern void limitTextWidth(int width);
extern char *readFile(char *filename); extern char *readFile(char *filename);
extern App app; extern App app;

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@ -20,8 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
extern void completeMission(void);
extern App app; extern App app;
extern Battle battle; extern Battle battle;
extern Dev dev; extern Dev dev;
extern void completeMission(void);

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@ -20,9 +20,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void drawMouse(void);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void drawMouse(void);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern App app; extern App app;
extern Battle battle; extern Battle battle;

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@ -28,55 +28,53 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "SDL2/SDL_mixer.h" #include "SDL2/SDL_mixer.h"
#include "SDL2/SDL_ttf.h" #include "SDL2/SDL_ttf.h"
extern void prepareScene(void); extern void createSaveFolder(void);
extern void presentScene(void);
extern int fileExists(char *filename);
extern char *readFile(char *filename);
extern int writeFile(char *filename, char *data);
extern char *getSaveFilePath(char *filename);
extern void initSounds(void);
extern void loadFighterDefs(void);
extern void loadCapitalShipDefs(void);
extern void loadItemDefs(void);
extern void initFonts(void);
extern void initBulletDefs(void);
extern void initGame(void);
extern void initStats(void);
extern void initStarSystems(void);
extern void initChallenges(void);
extern void initWidgets(void);
extern void initBackground(void);
extern void initResources(void);
extern void initControls(void);
extern void initAtlas(void);
extern void initFighterDatabase(void);
extern void destroyLookups(void);
extern void destroyFonts(void);
extern void destroySounds(void);
extern void destroyGame(void);
extern void destroyFighterDefs(void);
extern void destroyCapitalShipDefs(void);
extern void destroyBulletDefs(void);
extern void destroyItemDefs(void);
extern void destroyStarSystems(void);
extern void destroyBattle(void); extern void destroyBattle(void);
extern void destroyTextures(void); extern void destroyBulletDefs(void);
extern void destroyGalacticMap(void); extern void destroyCapitalShipDefs(void);
extern void destroyWidgets(void); extern void destroyCredits(void);
extern void destroyResources(void);
extern void destroyFighterDatabase(void); extern void destroyFighterDatabase(void);
extern void destroyFighterDefs(void);
extern void destroyFighterStats(void); extern void destroyFighterStats(void);
extern void expireTexts(int all); extern void destroyGalacticMap(void);
extern void destroyGame(void);
extern void destroyItemDefs(void);
extern void destroyLookups(void);
extern void destroyResources(void);
extern void destroySounds(void);
extern void destroyStarSystems(void);
extern void destroyTextures(void);
extern void destroyWidgets(void);
extern int fileExists(char *filename);
extern int getJSONValue(cJSON *node, char *name, int defValue);
extern char *getLookupName(char *prefix, long num);
extern char *getSaveFilePath(char *filename);
extern void initAtlas(void);
extern void initBackground(void);
extern void initBulletDefs(void);
extern void initChallenges(void);
extern void initControls(void);
extern void initFighterDatabase(void);
extern void initFonts(void);
extern void initGame(void);
extern void initInput(void); extern void initInput(void);
extern void initModalDialog(void); extern void initModalDialog(void);
extern void createSaveFolder(void); extern void initResources(void);
extern void setLanguage(char *applicationName, char *languageCode); extern void initSounds(void);
extern char *getLookupName(char *prefix, long num); extern void initStarSystems(void);
extern long lookup(char *name);
extern void initStars(void); extern void initStars(void);
extern void initStats(void);
extern void initTrophies(void); extern void initTrophies(void);
extern void destroyCredits(void); extern void initWidgets(void);
extern int getJSONValue(cJSON *node, char *name, int defValue); extern void loadCapitalShipDefs(void);
extern void loadFighterDefs(void);
extern void loadItemDefs(void);
extern long lookup(char *name);
extern void prepareScene(void);
extern void presentScene(void);
extern char *readFile(char *filename);
extern void setLanguage(char *applicationName, char *languageCode);
extern int writeFile(char *filename, char *data);
extern App app; extern App app;
extern Colors colors; extern Colors colors;

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@ -20,8 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
extern AtlasImage *getAtlasImage(char *filename);
extern void blit(AtlasImage *atlasImage, int x, int y, int centered); extern void blit(AtlasImage *atlasImage, int x, int y, int centered);
extern AtlasImage *getAtlasImage(char *filename);
extern void musicSetPlaying(int playing); extern void musicSetPlaying(int playing);
extern App app; extern App app;

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@ -22,14 +22,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern char *readFile(char *filename); extern void destroyFighterStats(void);
extern Mission *getMission(char *filename);
extern Challenge *getChallenge(Mission *mission, int type, int value); extern Challenge *getChallenge(Mission *mission, int type, int value);
extern int lookup(char *lookup);
extern char *getSaveFilePath(char *filename);
extern char *getLookupName(char *prefix, long num); extern char *getLookupName(char *prefix, long num);
extern Mission *getMission(char *filename);
extern char *getSaveFilePath(char *filename);
extern StarSystem *getStarSystem(char *name); extern StarSystem *getStarSystem(char *name);
extern Trophy *getTrophy(char *id); extern Trophy *getTrophy(char *id);
extern void destroyFighterStats(void); extern int lookup(char *lookup);
extern char *readFile(char *filename);
extern Game game; extern Game game;

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@ -21,12 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
extern void clearInput(void); extern void clearInput(void);
extern void doWidgets(void);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void drawWidgets(char *groupName); extern void drawWidgets(char *groupName);
extern Widget *getWidget(const char *name, const char *group); extern Widget *getWidget(const char *name, const char *group);
extern void doWidgets(void);
extern int getWrappedTextHeight(char *text, int size); extern int getWrappedTextHeight(char *text, int size);
extern void limitTextWidth(int width);
extern App app; extern App app;
extern Colors colors; extern Colors colors;

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@ -22,19 +22,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "SDL2/SDL_mixer.h" #include "SDL2/SDL_mixer.h"
#define SHOW_MAIN 0
#define SHOW_CONTROLS 1 #define SHOW_CONTROLS 1
#define SHOW_MAIN 0
extern void selectWidget(const char *name, const char *group);
extern Widget *getWidget(const char *name, const char *group);
extern void drawWidgets(char *groupName);
extern void setWidgetOption(const char *name, const char *group, const char *value);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void saveConfig(void);
extern void limitTextWidth(int width);
extern char *getTranslatedString(char *string);
extern void drawControls(void); extern void drawControls(void);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void drawWidgets(char *groupName);
extern Widget *getWidget(const char *name, const char *group);
extern void initControlsDisplay(void); extern void initControlsDisplay(void);
extern void saveConfig(void);
extern void selectWidget(const char *name, const char *group);
extern void setWidgetOption(const char *name, const char *group, const char *value);
extern App app; extern App app;
extern Colors colors; extern Colors colors;

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@ -22,8 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern int writeFile(char *filename, char *data);
extern char *getLookupName(char *prefix, long num); extern char *getLookupName(char *prefix, long num);
extern char *getSaveFilePath(char *filename); extern char *getSaveFilePath(char *filename);
extern int writeFile(char *filename, char *data);
extern Game game; extern Game game;

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@ -25,8 +25,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define MAX_BATTLE_SOUND_DISTANCE 1500 #define MAX_BATTLE_SOUND_DISTANCE 1500
#define MIN_BATTLE_SOUND_DISTANCE 100 #define MIN_BATTLE_SOUND_DISTANCE 100
extern int getDistance(int x1, int y1, int x2, int y2);
extern float getAngle(int x1, int y1, int x2, int y2); extern float getAngle(int x1, int y1, int x2, int y2);
extern int getDistance(int x1, int y1, int x2, int y2);
extern char *getFileLocation(char *filename); extern char *getFileLocation(char *filename);
extern Entity *player; extern Entity *player;

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@ -20,9 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../common.h" #include "../common.h"
extern void clearInput(void);
extern void prepareScene(void); extern void prepareScene(void);
extern void presentScene(void); extern void presentScene(void);
extern void clearInput(void);
extern void expireTexts(int all);
extern App app;

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@ -22,20 +22,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../json/cJSON.h" #include "../json/cJSON.h"
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern char *readFile(char *filename);
extern long lookup(char *name);
extern void blit(AtlasImage *atlasImage, int x, int y, int centered); extern void blit(AtlasImage *atlasImage, int x, int y, int centered);
extern AtlasImage *getAtlasImage(char *filename); extern void calcTextDimensions(char *text, int size, int *w, int *h);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void playSound(int id);
extern char **getFileList(char *dir, int *count);
extern char *getTranslatedString(char *string);
extern void updateControlKey(char *name);
extern void updateControlButton(char *name);
extern void clearControlConfig(char *name); extern void clearControlConfig(char *name);
extern void clearInput(void); extern void clearInput(void);
extern void calcTextDimensions(char *text, int size, int *w, int *h); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern AtlasImage *getAtlasImage(char *filename);
extern char **getFileList(char *dir, int *count);
extern long lookup(char *name);
extern void playSound(int id);
extern char *readFile(char *filename);
extern void updateControlButton(char *name);
extern void updateControlKey(char *name);
extern App app; extern App app;
extern Colors colors; extern Colors colors;

View File

@ -95,7 +95,7 @@ function cleanHeader($headerFile)
foreach ($header as $line) foreach ($header as $line)
{ {
if ((preg_match("/extern|define/", $line) || preg_match("/;$/", $line)) && strstr($line, "getTranslatedString") === FALSE) if ((preg_match("/extern|define/", $line) || preg_match("/;$/", $line)))
{ {
preg_match($func_pattern, $line, $matches); preg_match($func_pattern, $line, $matches);