Reset ECM and Boost when selecting a new fighter.
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@ -58,6 +58,9 @@ void initPlayer(void)
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STRNCPY(player->name, "Player", MAX_NAME_LENGTH);
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STRNCPY(player->name, "Player", MAX_NAME_LENGTH);
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player->action = NULL;
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player->action = NULL;
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battle.boostTimer = 0;
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battle.ecmTimer = 0;
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}
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}
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void doPlayer(void)
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void doPlayer(void)
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