Show dragging cursor in galaxy map
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@ -762,6 +762,7 @@ static void handleMouse(void)
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{
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scrollingMap = 0;
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}
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setMouseCursor(app.mouse.button[SDL_BUTTON_LEFT] && show == SHOW_GALAXY);
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}
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static void startMission(void)
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@ -61,6 +61,7 @@ extern void updateAllMissions(void);
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extern StarSystem *getStarSystem(char *name);
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extern void showOKDialog(void (*callback)(void), const char *format, ...);
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extern char *getTranslatedString(char *string);
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extern void setMouseCursor(int isDrag);
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extern void clearInput(void);
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extern void awardCampaignTrophies(void);
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extern void awardStatsTrophies(void);
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@ -21,13 +21,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "input.h"
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static SDL_Texture *mousePointer;
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static SDL_Texture *mousePointerNormal;
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static SDL_Texture *mousePointerMove;
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void initInput(void)
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{
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memset(&app.mouse, 0, sizeof(Mouse));
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mousePointer = getTexture("gfx/input/mousePointer.png");
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mousePointerNormal = getTexture("gfx/input/mousePointer.png");
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mousePointerMove = getTexture("gfx/input/mousePointerMove.png");
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mousePointer = mousePointerNormal;
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SDL_QueryTexture(mousePointer, NULL, NULL, &app.mouse.w, &app.mouse.h);
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}
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@ -89,6 +93,18 @@ void doMouseMotion(SDL_MouseMotionEvent *event)
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app.mouse.dy = event->yrel;
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}
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void setMouseCursor(int isDrag)
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{
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if (isDrag)
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{
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mousePointer = mousePointerMove;
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}
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else
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{
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mousePointer = mousePointerNormal;
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}
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}
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void drawMouse(void)
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{
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int x, y;
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@ -111,4 +127,6 @@ void clearInput(void)
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while (SDL_PollEvent(&event))
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{
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}
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setMouseCursor(0);
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}
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