Suspicion rendering tweaks.
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7471371b61
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@ -587,6 +587,8 @@ static void drawSuspicionLevel(void)
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{
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{
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SDL_Rect r;
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SDL_Rect r;
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battle.suspicionLevel = MIN(battle.suspicionLevel, MAX_SUSPICION_LEVEL);
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drawText((SCREEN_WIDTH / 2) - 150, SCREEN_HEIGHT - 60, 18, TA_RIGHT, colors.white, _("Suspicion"));
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drawText((SCREEN_WIDTH / 2) - 150, SCREEN_HEIGHT - 60, 18, TA_RIGHT, colors.white, _("Suspicion"));
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r.x = (SCREEN_WIDTH / 2) - 140;
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r.x = (SCREEN_WIDTH / 2) - 140;
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@ -594,6 +596,11 @@ static void drawSuspicionLevel(void)
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r.w = 400;
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r.w = 400;
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r.h = 20;
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r.h = 20;
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
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SDL_RenderFillRect(app.renderer, &r);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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SDL_SetRenderDrawColor(app.renderer, 192, 192, 192, 255);
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SDL_SetRenderDrawColor(app.renderer, 192, 192, 192, 255);
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SDL_RenderDrawRect(app.renderer, &r);
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SDL_RenderDrawRect(app.renderer, &r);
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