Fix for mission target directional arrow not showing.
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41c8607600
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@ -274,7 +274,7 @@ static void drawPlayerTargeter(void)
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SDL_SetTextureColorMod(targetPointer, 0, 255, 0);
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blitRotated(targetPointer, x, y, angle);
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blitRotated(targetPointer, x - battle.camera.x, y - battle.camera.y, angle);
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}
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}
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@ -293,7 +293,7 @@ static void drawTargetsRects(void)
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SDL_RenderDrawRect(app.renderer, &r);
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}
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if (battle.missionTarget)
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if (battle.missionTarget && battle.missionTarget->type != ET_WAYPOINT)
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{
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r.x = battle.missionTarget->x - 28 - battle.camera.x;
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r.y = battle.missionTarget->y - 28 - battle.camera.y;
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