Drawing health bars over fighters.
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40ea6765b4
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@ -26,6 +26,7 @@ static void alignComponents(void);
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static void activateEpicFighters(int n, int side);
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static void restrictToBattleArea(Entity *e);
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static void drawTargetRects(Entity *e);
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static void drawHealthBar(Entity *e);
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static int drawComparator(const void *a, const void *b);
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static void notifyNewArrivals(void);
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static int isComponent(Entity *e);
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@ -383,6 +384,8 @@ void drawEntities(void)
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drawEntity(e);
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}
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drawHealthBar(e);
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drawTargetRects(e);
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drawRope(e);
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@ -418,6 +421,43 @@ static void drawEntity(Entity *e)
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SDL_SetTextureColorMod(e->texture, 255, 255, 255);
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}
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static void drawHealthBar(Entity *e)
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{
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SDL_Rect r;
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if (e != player && e->type == ET_FIGHTER && e->health > 0)
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{
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r.x = e->x - (e->w / 2) - battle.camera.x;
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r.y = e->y - e->h - battle.camera.y;
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r.w = 32;
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r.h = 1;
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if (e->side == SIDE_ALLIES)
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{
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SDL_SetRenderDrawColor(app.renderer, 0, 128, 0, 255);
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}
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else
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{
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SDL_SetRenderDrawColor(app.renderer, 128, 0, 0, 255);
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}
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SDL_RenderFillRect(app.renderer, &r);
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r.w = 32 * (e->health * 1.0f / e->maxHealth);
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if (e->side == SIDE_ALLIES)
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{
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SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255);
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}
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else
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{
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SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 255);
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}
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SDL_RenderFillRect(app.renderer, &r);
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}
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}
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static void drawTargetRects(Entity *e)
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{
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SDL_Rect r;
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