Drawing health bars over fighters.

This commit is contained in:
Steve 2016-04-17 11:00:08 +01:00
parent 40ea6765b4
commit 474ede91af
1 changed files with 42 additions and 2 deletions

View File

@ -26,6 +26,7 @@ static void alignComponents(void);
static void activateEpicFighters(int n, int side);
static void restrictToBattleArea(Entity *e);
static void drawTargetRects(Entity *e);
static void drawHealthBar(Entity *e);
static int drawComparator(const void *a, const void *b);
static void notifyNewArrivals(void);
static int isComponent(Entity *e);
@ -383,6 +384,8 @@ void drawEntities(void)
drawEntity(e);
}
drawHealthBar(e);
drawTargetRects(e);
drawRope(e);
@ -418,6 +421,43 @@ static void drawEntity(Entity *e)
SDL_SetTextureColorMod(e->texture, 255, 255, 255);
}
static void drawHealthBar(Entity *e)
{
SDL_Rect r;
if (e != player && e->type == ET_FIGHTER && e->health > 0)
{
r.x = e->x - (e->w / 2) - battle.camera.x;
r.y = e->y - e->h - battle.camera.y;
r.w = 32;
r.h = 1;
if (e->side == SIDE_ALLIES)
{
SDL_SetRenderDrawColor(app.renderer, 0, 128, 0, 255);
}
else
{
SDL_SetRenderDrawColor(app.renderer, 128, 0, 0, 255);
}
SDL_RenderFillRect(app.renderer, &r);
r.w = 32 * (e->health * 1.0f / e->maxHealth);
if (e->side == SIDE_ALLIES)
{
SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255);
}
else
{
SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 255);
}
SDL_RenderFillRect(app.renderer, &r);
}
}
static void drawTargetRects(Entity *e)
{
SDL_Rect r;