Slow missile down a bit more, to avoid orbitting static targets.
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@ -282,8 +282,8 @@ static void faceTarget(Bullet *b)
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b->angle = mod(b->angle, 360);
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b->angle = mod(b->angle, 360);
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b->dx *= 0.75;
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b->dx *= 0.5;
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b->dy *= 0.75;
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b->dy *= 0.5;
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}
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}
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}
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}
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