Allow entites to be create in deactivated state.

This commit is contained in:
Steve 2015-11-28 14:34:38 +00:00
parent 31eee4a86f
commit 4b537a3bee
1 changed files with 9 additions and 1 deletions

View File

@ -278,7 +278,7 @@ static void loadEntities(cJSON *node)
{
Entity *e;
char *name, *groupName;
int i, type, scatter, number;
int i, type, scatter, number, active;
float x, y;
scatter = 1;
@ -296,6 +296,7 @@ static void loadEntities(cJSON *node)
name = NULL;
groupName = NULL;
number = 1;
active = 1;
if (cJSON_GetObjectItem(node, "name"))
{
@ -312,6 +313,11 @@ static void loadEntities(cJSON *node)
number = cJSON_GetObjectItem(node, "number")->valueint;
}
if (cJSON_GetObjectItem(node, "active"))
{
active = cJSON_GetObjectItem(node, "active")->valueint;
}
if (cJSON_GetObjectItem(node, "scatter"))
{
scatter = cJSON_GetObjectItem(node, "scatter")->valueint;
@ -351,6 +357,8 @@ static void loadEntities(cJSON *node)
e->x += (rand() % scatter) - (rand() % scatter);
e->y += (rand() % scatter) - (rand() % scatter);
e->active = active;
SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
}