Death of guns does not affect cap ship health.

This commit is contained in:
Steve 2015-12-10 11:47:18 +00:00
parent a5f8be0586
commit 51452925f9
1 changed files with 9 additions and 1 deletions

View File

@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
static void think(void);
static void gunThink(void);
static void gunDie(void);
static void componentDie(void);
static void engineDie(void);
static void loadCapitalShipDef(char *filename);
@ -112,6 +113,13 @@ static void componentDie(void)
self->owner->health--;
}
static void gunDie(void)
{
self->alive = ALIVE_DEAD;
addSmallExplosion();
playBattleSound(SND_EXPLOSION_1 + rand() % 4, self->x, self->y);
}
static void engineDie(void)
{
Entity *e;
@ -308,7 +316,7 @@ static void loadGuns(Entity *parent, cJSON *guns)
e->systemPower = 100;
e->action = gunThink;
e->die = componentDie;
e->die = gunDie;
e->owner = parent;