Mono battle sounds.
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@ -78,9 +78,8 @@ void playSound(int id)
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void playBattleSound(int id, int x, int y)
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void playBattleSound(int id, int x, int y)
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{
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{
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float distance;
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float distance, bearing, vol;
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int channel;
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int channel;
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float vol;
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if (player->alive == ALIVE_ALIVE)
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if (player->alive == ALIVE_ALIVE)
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{
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{
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@ -101,7 +100,7 @@ void playBattleSound(int id, int x, int y)
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if (distance >= MIN_BATTLE_SOUND_DISTANCE)
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if (distance >= MIN_BATTLE_SOUND_DISTANCE)
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{
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{
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float bearing = 360 - getAngle(x, y, lastPlayerX, lastPlayerY);
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bearing = 360 - getAngle(x, y, lastPlayerX, lastPlayerY);
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Mix_SetPosition(channel, (Sint16)bearing, (Uint8)distance);
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Mix_SetPosition(channel, (Sint16)bearing, (Uint8)distance);
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}
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}
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else
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else
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