Added message for when a star system falls to the Pandorans (campaign-related, unavoidable).
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909cdd76f3
commit
54b92ad137
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@ -38,5 +38,15 @@
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"y" : 515,
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"w" : 200,
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"h": 34
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},
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{
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"name" : "ok",
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"group" : "fallen",
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"type" : "WT_BUTTON",
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"text" : "OK",
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"x" : -1,
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"y" : 400,
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"w" : 200,
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"h": 34
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}
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]
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@ -44,8 +44,11 @@ static void quit(void);
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static void startMission(void);
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static void returnFromOptions(void);
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static void doStarSystemView(void);
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static void updatePandoranAdvance(void);
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static void drawFallenView(void);
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static void fallenOK(void);
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static StarSystem *selectedStarSystem;
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static StarSystem *selectedStarSystem, *fallenStarSystem;
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static Mission *selectedMission = {0};
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static SDL_Texture *background;
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static SDL_Texture *starSystemTexture;
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@ -80,14 +83,14 @@ void initGalacticMap(void)
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centerOnSelectedStarSystem();
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updatePandoranAdvance();
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saveGame();
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pulseTimer = 0;
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arrowPulse = 0;
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show = SHOW_GALAXY;
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/* clear the pulses */
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destroyGalacticMap();
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@ -103,6 +106,8 @@ void initGalacticMap(void)
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getWidget("ok", "stats")->action = statsOK;
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getWidget("ok", "fallen")->action = fallenOK;
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updateStarSystemMissions();
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setMouse(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
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@ -112,6 +117,23 @@ void initGalacticMap(void)
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playMusic("music/Pressure.ogg");
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}
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static void updatePandoranAdvance(void)
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{
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StarSystem *starSystem;
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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if (starSystem->side != SIDE_PANDORAN && starSystem->fallsToPandorans && starSystem->completedMissions == starSystem->totalMissions && starSystem->totalMissions > 0)
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{
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starSystem->side = SIDE_PANDORAN;
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show = SHOW_FALLEN_MESSAGE;
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fallenStarSystem = starSystem;
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}
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}
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}
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static void logic(void)
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{
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handleKeyboard();
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@ -175,11 +197,6 @@ static void doStarSystems(void)
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}
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}
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}
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if (starSystem->side != SIDE_PANDORAN && starSystem->fallsToPandorans && starSystem->completedMissions == starSystem->totalMissions && starSystem->totalMissions > 0)
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{
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starSystem->side = SIDE_PANDORAN;
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}
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}
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}
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}
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@ -322,6 +339,10 @@ static void draw(void)
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case SHOW_OPTIONS:
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drawOptions();
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break;
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case SHOW_FALLEN_MESSAGE:
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drawFallenView();
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break;
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}
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presentScene();
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@ -547,6 +568,34 @@ static void drawStarSystemDetail(void)
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drawWidgets("starSystem");
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}
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static void fallenOK(void)
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{
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show = SHOW_GALAXY;
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}
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static void drawFallenView(void)
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{
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SDL_Rect r;
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r.w = 800;
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r.h = 150;
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r.x = (SCREEN_WIDTH / 2) - (r.w / 2);
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r.y = (SCREEN_HEIGHT / 2) - (r.h / 2);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 225);
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SDL_RenderFillRect(app.renderer, &r);
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SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 200);
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SDL_RenderDrawRect(app.renderer, &r);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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drawText(SCREEN_WIDTH / 2, r.y + 25, 24, TA_CENTER, colors.white, "%s has fallen to the Pandorans", fallenStarSystem->name);
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drawWidgets("fallen");
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}
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static void handleKeyboard(void)
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{
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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@ -20,11 +20,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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#define SHOW_GALAXY 0
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#define SHOW_STAR_SYSTEM 1
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#define SHOW_MENU 2
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#define SHOW_OPTIONS 3
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#define SHOW_STATS 4
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#define SHOW_GALAXY 0
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#define SHOW_STAR_SYSTEM 1
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#define SHOW_MENU 2
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#define SHOW_OPTIONS 3
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#define SHOW_STATS 4
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#define SHOW_FALLEN_MESSAGE 5
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extern void prepareScene(void);
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extern void presentScene(void);
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