i18n updates. Not optimised. That will come later.
This commit is contained in:
parent
821e7ac872
commit
58e7b9b8ea
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@ -242,7 +242,7 @@ void drawBullets(void)
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if (incomingMissile && battle.stats[STAT_TIME] % FPS < 40)
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{
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 60, 18, TA_CENTER, colors.red, "WARNING: INCOMING MISSILE!");
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 60, 18, TA_CENTER, colors.red, _("WARNING: INCOMING MISSILE!"));
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}
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}
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@ -42,6 +42,7 @@ extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void playSound(int id);
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extern char *getFileLocation(char *filename);
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extern char *getTranslatedString(char *string);
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extern Battle battle;
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extern Colors colors;
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@ -302,15 +302,15 @@ static void drawWeaponInfo(void)
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}
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else
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{
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drawText(30, 70, 14, TA_LEFT, colors.white, "(None)");
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drawText(30, 70, 14, TA_LEFT, colors.white, _("(None)"));
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}
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}
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else
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{
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drawText(30, 70, 14, TA_LEFT, colors.white, "(Combined Guns)");
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drawText(30, 70, 14, TA_LEFT, colors.white, _("(Combined Guns)"));
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}
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drawText(280, 70, 14, TA_RIGHT, colors.white, "Missiles (%d)", player->missiles);
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drawText(280, 70, 14, TA_RIGHT, colors.white, _("Missiles (%d)"), player->missiles);
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}
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static void drawPlayerTargeter(void)
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@ -433,7 +433,7 @@ static void drawDistancesInfo(void)
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distance = distanceToKM(player->x, player->y, player->target->x, player->target->y);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.red, "Target: %.2fkm", distance);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.red, _("Target: %.2fkm"), distance);
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y += 25;
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}
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@ -442,7 +442,7 @@ static void drawDistancesInfo(void)
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{
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distance = distanceToKM(player->x, player->y, battle.missionTarget->x, battle.missionTarget->y);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.green, "Objective: %.2fkm", distance);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.green, _("Objective: %.2fkm"), distance);
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y += 25;
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}
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@ -451,7 +451,7 @@ static void drawDistancesInfo(void)
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{
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distance = distanceToKM(player->x, player->y, battle.extractionPoint->x, battle.extractionPoint->y);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.yellow, "Extraction Point: %.2fkm", distance);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.yellow, _("Extraction Point: %.2fkm"), distance);
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y += 25;
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}
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@ -481,7 +481,7 @@ static void drawPlayerSelect(void)
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blit(targetCircle, player->x - battle.camera.x, player->y - battle.camera.y, 1);
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drawText(SCREEN_WIDTH / 2, 500, 28, TA_CENTER, colors.white, "SELECT NEW FIGHTER");
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drawText(SCREEN_WIDTH / 2, 500, 28, TA_CENTER, colors.white, _("SELECT NEW FIGHTER"));
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if (player->health > 0)
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{
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@ -32,6 +32,7 @@ extern void drawRadar(void);
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extern void drawRadarRangeWarning(void);
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extern int getPercent(float current, float total);
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extern int playerHasGun(int type);
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extern char *getTranslatedString(char *string);
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extern App app;
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extern Battle battle;
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@ -87,7 +87,7 @@ static void drawMissionSummary(SDL_Texture *header)
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if (!battle.isChallenge)
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{
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drawText(SCREEN_WIDTH / 2, y, 28, TA_CENTER, colors.white, "OBJECTIVES");
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drawText(SCREEN_WIDTH / 2, y, 28, TA_CENTER, colors.white, _("OBJECTIVES"));
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y += 10;
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@ -125,7 +125,7 @@ static void drawMissionSummary(SDL_Texture *header)
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{
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y += 50;
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drawText(SCREEN_WIDTH / 2, y, 22, TA_CENTER, colors.white, "(none)");
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drawText(SCREEN_WIDTH / 2, y, 22, TA_CENTER, colors.white, _("(none)"));
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}
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y += 75;
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@ -25,6 +25,7 @@ extern void drawText(int x, int y, int size, int align, SDL_Color c, const char
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extern SDL_Texture *getTexture(char *filename);
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extern char *getChallengeDescription(Challenge *c);
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extern void drawWidgets(char *groupName);
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extern char *getTranslatedString(char *string);
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extern App app;
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extern Battle battle;
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@ -124,6 +124,6 @@ void drawRadarRangeWarning(void)
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if (leaving && battle.stats[STAT_TIME] % FPS < 40)
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{
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 30, 14, TA_CENTER, colors.white, "Caution: Leaving battle area - turn around.");
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 30, 14, TA_CENTER, colors.white, _("Caution: Leaving battle area - turn around."));
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}
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}
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@ -25,6 +25,7 @@ extern void blit(SDL_Texture *texture, int x, int y, int center);
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extern SDL_Texture *getTexture(char *filename);
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extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern char *getTranslatedString(char *string);
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extern App app;
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extern Battle battle;
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@ -136,7 +136,7 @@ static void updatePandoranAdvance(void)
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if (fallenStarSystem)
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{
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showOKDialog(&fallenOK, "%s has fallen to the Pandorans", fallenStarSystem->name);
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showOKDialog(&fallenOK, _("%s has fallen to the Pandorans"), fallenStarSystem->name);
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}
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}
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@ -170,7 +170,7 @@ static void logic(void)
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pulseTimer++;
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pulseTimer %= (FPS * 60);
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arrowPulse += 0.01;
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arrowPulse += 0.1;
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doWidgets();
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}
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@ -389,8 +389,6 @@ static void drawGalaxy(void)
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SDL_Color color;
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float ax, ay, aa;
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arrowPulse += 0.1;
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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r.x = starSystem->x - camera.x;
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@ -490,7 +488,7 @@ static void drawInfoBars(void)
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SDL_RenderFillRect(app.renderer, &r);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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drawText((SCREEN_WIDTH / 2), 5, 18, TA_CENTER, colors.white, "Missions: %d / %d", game.completedMissions, game.availableMissions);
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drawText((SCREEN_WIDTH / 2), 5, 18, TA_CENTER, colors.white, _("Missions: %d / %d"), game.completedMissions, game.availableMissions);
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}
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static void selectStarSystem(void)
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@ -526,7 +524,7 @@ static void drawStarSystemDetail(void)
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y = 70;
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drawText(SCREEN_WIDTH / 2, y, 28, TA_CENTER, colors.cyan, "%s", selectedStarSystem->name);
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drawText(SCREEN_WIDTH / 2, y, 28, TA_CENTER, colors.cyan, selectedStarSystem->name);
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SDL_RenderDrawLine(app.renderer, r.x, 120, r.x + r.w - 1, 120);
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@ -560,9 +558,9 @@ static void drawStarSystemDetail(void)
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if (game.currentMission->available)
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{
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drawText(525, 135, 18, TA_LEFT, colors.lightGrey, "Pilot: %s", game.currentMission->pilot);
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drawText(525, 160, 18, TA_LEFT, colors.lightGrey, "Craft: %s", game.currentMission->craft);
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drawText(525, 185, 18, TA_LEFT, colors.lightGrey, "Squadron: %s", game.currentMission->squadron);
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drawText(525, 135, 18, TA_LEFT, colors.lightGrey, _("Pilot: %s"), game.currentMission->pilot);
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drawText(525, 160, 18, TA_LEFT, colors.lightGrey, _("Craft: %s"), game.currentMission->craft);
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drawText(525, 185, 18, TA_LEFT, colors.lightGrey, _("Squadron: %s"), game.currentMission->squadron);
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limitTextWidth(500);
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drawText(525, 230, 22, TA_LEFT, colors.white, game.currentMission->description);
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@ -571,11 +569,11 @@ static void drawStarSystemDetail(void)
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if (game.currentMission->completed)
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{
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drawText(525, SCREEN_HEIGHT - 95, 18, TA_LEFT, colors.green, "This mission has been completed.");
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drawText(525, SCREEN_HEIGHT - 95, 18, TA_LEFT, colors.green, _("This mission has been completed."));
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}
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else if (game.currentMission->epic)
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{
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drawText(525, SCREEN_HEIGHT - 95, 18, TA_LEFT, colors.yellow, "Note: this is an Epic Mission.");
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drawText(525, SCREEN_HEIGHT - 95, 18, TA_LEFT, colors.yellow, _("Note: this is an Epic Mission."));
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}
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startMissionButton->enabled = (!game.currentMission->completed || selectedStarSystem->isSol);
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@ -59,6 +59,7 @@ extern void updateStarSystemMissions(void);
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extern StarSystem *getStarSystem(char *name);
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extern void setMouse(int x, int y);
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extern void showOKDialog(void (*callback)(void), const char *format, ...);
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extern char *getTranslatedString(char *string);
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extern App app;
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extern Colors colors;
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@ -48,7 +48,7 @@ Mission *loadMissionMeta(char *filename)
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memset(mission, 0, sizeof(Mission));
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STRNCPY(mission->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->description, cJSON_GetObjectItem(root, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
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STRNCPY(mission->description, _(cJSON_GetObjectItem(root, "description")->valuestring), MAX_DESCRIPTION_LENGTH);
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STRNCPY(mission->filename, filename, MAX_DESCRIPTION_LENGTH);
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if (cJSON_GetObjectItem(root, "requires"))
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@ -236,7 +236,7 @@ static void loadObjectives(cJSON *node)
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battle.objectiveTail = o;
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o->active = 1;
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STRNCPY(o->description, cJSON_GetObjectItem(node, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
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STRNCPY(o->description, _(cJSON_GetObjectItem(node, "description")->valuestring), MAX_DESCRIPTION_LENGTH);
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STRNCPY(o->targetName, cJSON_GetObjectItem(node, "targetName")->valuestring, MAX_NAME_LENGTH);
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o->targetValue = cJSON_GetObjectItem(node, "targetValue")->valueint;
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o->targetType = lookup(cJSON_GetObjectItem(node, "targetType")->valuestring);
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@ -48,6 +48,7 @@ extern char *getFileLocation(char *filename);
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extern void updateCapitalShipComponentProperties(Entity *parent);
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extern void countNumEnemies(void);
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extern void initMissionInfo(void);
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extern char *getTranslatedString(char *string);
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extern Battle battle;
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extern Entity *player;
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@ -93,9 +93,9 @@ void drawStats(void)
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SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
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SDL_RenderDrawRect(app.renderer, &r);
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drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, "Stats");
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drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, _("Stats"));
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drawText(SCREEN_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, "Page %d / %d", page + 1, maxPages);
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drawText(SCREEN_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, _("Page %d / %d"), page + 1, maxPages);
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y = 170;
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@ -118,7 +118,7 @@ void drawStats(void)
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seconds %= 60;
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sprintf(timePlayed, "%dh:%02dm:%02ds", hours, minutes, seconds);
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drawText(r.x + 20, 565, 18, TA_LEFT, colors.white, "Time Played");
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drawText(r.x + 20, 565, 18, TA_LEFT, colors.white, _("Time Played"));
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drawText(r.x + r.w - 20, 565, 18, TA_RIGHT, colors.white, timePlayed);
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drawWidgets("stats");
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@ -25,6 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern void drawWidgets(char *groupName);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern Widget *getWidget(const char *name, const char *group);
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extern char *getTranslatedString(char *string);
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extern App app;
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extern Colors colors;
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17
src/main.c
17
src/main.c
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@ -37,7 +37,7 @@ int main(int argc, char *argv[])
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srand(time(NULL));
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setlocale(LC_NUMERIC, "");
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init18N(argc, argv);
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initSDL();
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@ -156,7 +156,6 @@ static void handleArguments(int argc, char *argv[])
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{
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int i;
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int testingMission = 0;
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int languageId = -1;
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for (i = 1 ; i < argc ; i++)
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{
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@ -173,22 +172,8 @@ static void handleArguments(int argc, char *argv[])
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{
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dev.debug = 1;
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}
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if (strcmp(argv[i], "-language") == 0)
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{
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languageId = i + 1;
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if (languageId >= argc)
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "You must specify a language to use with -language. Using default.\n");
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}
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}
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}
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}
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setLanguage("tbftss", languageId == -1 ? NULL : argv[languageId]);
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printf("Numeric is %s\n", setlocale(LC_NUMERIC, "C"));
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printf("atof(2.75) is %f\n", atof("2.75"));
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if (!testingMission)
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{
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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "SDL2/SDL.h"
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#include "time.h"
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#include "locale.h"
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#include "defs.h"
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#include "structs.h"
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@ -44,7 +43,7 @@ extern void drawModalDialog(void);
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extern void loadGame(void);
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extern int fileExists(char *filename);
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extern char *getSaveFilePath(char *filename);
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extern void setLanguage(char *applicationName, char *languageCode);
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extern void init18N(int argc, char *argv[]);
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App app;
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Colors colors;
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@ -25,6 +25,32 @@ void saveConfig(void);
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static void initColor(SDL_Color *c, int r, int g, int b);
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static void showLoadingStep(float step, float maxSteps);
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void init18N(int argc, char *argv[])
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{
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int i;
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int languageId = -1;
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setlocale(LC_NUMERIC, "");
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for (i = 1 ; i < argc ; i++)
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{
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if (strcmp(argv[i], "-language") == 0)
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{
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languageId = i + 1;
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if (languageId >= argc)
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "You must specify a language to use with -language. Using default.\n");
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}
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}
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}
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setLanguage("tbftss", languageId == -1 ? NULL : argv[languageId]);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Numeric is %s\n", setlocale(LC_NUMERIC, "C"));
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "atof(2.75) is %f\n", atof("2.75"));
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}
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void initSDL(void)
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{
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int rendererFlags, windowFlags;
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@ -22,6 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../json/cJSON.h"
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#include "locale.h"
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#include "SDL2/SDL_image.h"
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#include "SDL2/SDL_mixer.h"
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#include "SDL2/SDL_ttf.h"
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@ -62,6 +64,7 @@ extern void initInput(void);
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extern void initModalDialog(void);
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extern void createSaveFolder(void);
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extern char *getFileLocation(char *filename);
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extern void setLanguage(char *applicationName, char *languageCode);
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extern App app;
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extern Colors colors;
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@ -77,7 +77,7 @@ void drawOptions(void)
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SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
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SDL_RenderDrawRect(app.renderer, &r);
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drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, "Options");
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drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, _("Options"));
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SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
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SDL_RenderDrawLine(app.renderer, r.x, 120, r.x + r.w, 120);
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@ -85,7 +85,7 @@ void drawOptions(void)
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drawWidgets("options");
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limitTextWidth(r.w - 100);
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drawText(SCREEN_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, "Note: you must restart the game for window size and fullscreen options to take effect.");
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drawText(SCREEN_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, _("Note: you must restart the game for window size and fullscreen options to take effect."));
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limitTextWidth(0);
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}
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@ -29,6 +29,7 @@ extern void setWidgetOption(const char *name, const char *group, const char *val
|
|||
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
|
||||
extern void saveConfig(void);
|
||||
extern void limitTextWidth(int width);
|
||||
extern char *getTranslatedString(char *string);
|
||||
|
||||
extern App app;
|
||||
extern Colors colors;
|
||||
|
|
|
@ -301,7 +301,7 @@ static void loadWidgetSet(char *filename)
|
|||
switch (w->type)
|
||||
{
|
||||
case WT_BUTTON:
|
||||
STRNCPY(w->text, _((cJSON_GetObjectItem(node, "text")->valuestring)), MAX_NAME_LENGTH);
|
||||
STRNCPY(w->text, _(cJSON_GetObjectItem(node, "text")->valuestring), MAX_NAME_LENGTH);
|
||||
w->rect.w = cJSON_GetObjectItem(node, "w")->valueint;
|
||||
w->rect.h = cJSON_GetObjectItem(node, "h")->valueint;
|
||||
w->rect.x -= w->rect.w / 2;
|
||||
|
|
Loading…
Reference in New Issue