Player will always be on the side of the Allies.

This commit is contained in:
Steve 2015-10-31 08:03:11 +00:00
parent c3d07ea5a2
commit 596069cebf
4 changed files with 22 additions and 27 deletions

View File

@ -57,7 +57,7 @@ void doAI(void)
if (self->target == NULL)
{
if (player != NULL && self->side == player->side)
if (player != NULL && self->side == SIDE_ALLIES)
{
moveToPlayer();
}
@ -107,7 +107,7 @@ void doAI(void)
{
self->action = flee;
self->aiActionTime = FPS * 3;
if (!(self->flags & EF_FLEEING) && (self->flags & EF_MISSION_TARGET) && self->side != player->side)
if (!(self->flags & EF_FLEEING) && (self->flags & EF_MISSION_TARGET) && self->side != SIDE_ALLIES)
{
addHudMessage(colors.cyan, "Mission target is escaping!");
self->flags |= EF_FLEEING;

View File

@ -81,16 +81,13 @@ void doEntities(void)
case ET_FIGHTER:
doFighter();
if (player != NULL)
if (self->side == SIDE_ALLIES)
{
if (self->side == player->side)
{
numAllies++;
}
else
{
numEnemies++;
}
numAllies++;
}
else
{
numEnemies++;
}
break;
@ -144,20 +141,18 @@ void drawEntities(void)
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (!e->active)
if (e->active)
{
continue;
}
switch (e->type)
{
case ET_FIGHTER:
drawFighter(e);
break;
default:
drawEntity(e);
break;
switch (e->type)
{
case ET_FIGHTER:
drawFighter(e);
break;
default:
drawEntity(e);
break;
}
}
}
}

View File

@ -231,7 +231,7 @@ void doFighter(void)
{
if (player->alive == ALIVE_ALIVE)
{
if (self->side != player->side)
if (self->side != SIDE_ALLIES)
{
battle.stats[STAT_ENEMIES_KILLED]++;
}
@ -486,7 +486,7 @@ static void checkHasFled(void)
if (distance > 5000)
{
if (self->side != player->side)
if (self->side != SIDE_ALLIES)
{
addHudMessage(colors.red, "Mission target has escaped.");
battle.stats[STAT_ENEMIES_ESCAPED]++;

View File

@ -74,7 +74,7 @@ static int teamMatesClose(void)
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (e->active && e->type == ET_FIGHTER && e->side == player->side)
if (e->active && e->type == ET_FIGHTER && e->side == SIDE_ALLIES)
{
if (getDistance(player->x, player->y, e->x, e->y) > 350)
{