New item collect sound effect.
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@ -99,7 +99,7 @@ static void loadSounds(void)
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sounds[SND_BOOST] = Mix_LoadWAV("sound/18380__inferno__hvrl.ogg");
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sounds[SND_BOOST] = Mix_LoadWAV("sound/18380__inferno__hvrl.ogg");
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/*sounds[SND_ECM] = Mix_LoadWAV("sound/18380__inferno__hvrl.ogg");*/
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/*sounds[SND_ECM] = Mix_LoadWAV("sound/18380__inferno__hvrl.ogg");*/
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sounds[SND_INCOMING] = Mix_LoadWAV("sound/242856__plasterbrain__nuclear-alarm.ogg");
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sounds[SND_INCOMING] = Mix_LoadWAV("sound/242856__plasterbrain__nuclear-alarm.ogg");
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sounds[SND_GET_ITEM] = Mix_LoadWAV("sound/56246__q-k__latch-04.ogg");
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sounds[SND_GET_ITEM] = Mix_LoadWAV("sound/88275__s-dij__gbc-reload-06.ogg");
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sounds[SND_EXPLOSION_1] = Mix_LoadWAV("sound/162265__qubodup__explosive.ogg");
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sounds[SND_EXPLOSION_1] = Mix_LoadWAV("sound/162265__qubodup__explosive.ogg");
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sounds[SND_EXPLOSION_2] = Mix_LoadWAV("sound/207322__animationisaac__short-explosion.ogg");
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sounds[SND_EXPLOSION_2] = Mix_LoadWAV("sound/207322__animationisaac__short-explosion.ogg");
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sounds[SND_EXPLOSION_3] = Mix_LoadWAV("sound/254071__tb0y298__firework-explosion.ogg");
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sounds[SND_EXPLOSION_3] = Mix_LoadWAV("sound/254071__tb0y298__firework-explosion.ogg");
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