Allow for scripted challenge fails.
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@ -255,6 +255,11 @@ static void executeNextLine(ScriptRunner *runner)
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addHudMessage(colors.red, _("Mission Failed!"));
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failMission();
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}
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else if (strcmp(command, "FAIL_CHALLENGE") == 0)
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{
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addHudMessage(colors.red, _("Challenge Failed!"));
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failMission();
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}
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else if (strcmp(command, "END_CHALLENGE") == 0)
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{
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game.currentMission->challengeData.scriptedEnd = 1;
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