Display all available weapons on HUD.
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da71c1d647
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5bf486ede6
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@ -46,6 +46,10 @@ SOUND
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321906__bruce965__walkie-talkie-roger-beep.ogg - Walkie Talkie - Roger Beep, by bruce965 - https://freesound.org/people/bruce965/sounds/321906/
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322603__clippysounds__glass-break.ogg - Glass Break, by clippysounds - https://freesound.org/people/clippysounds/sounds/322603/
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276912__pauldihor__transform.ogg - transform, by PaulDihor - https://freesound.org/people/PaulDihor/sounds/276912/
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329359__bassoonrckr__reed-guillotine.ogg - Bassoon Reed Making Tool Sounds, by Reed Guillotine.wav - https://freesound.org/people/bassoonrckr/sounds/329359/
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251431__onlytheghosts__fusion-gun-flash0-by-onlytheghosts.ogg - fusion-gun_flash0_by_OnlyTheGhosts.wav, by OnlyTheGhosts - https://freesound.org/people/OnlyTheGhosts/sounds/251431/
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172591__timbre__zapitydooda.ogg - d1clsstf.wav, by wildweasel - https://freesound.org/people/wildweasel/sounds/39030/
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39030__wildweasel__d1clsstf.ogg - push_button_switch_07.wav, by joedeshon - https://freesound.org/people/joedeshon/sounds/139061/
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MUSIC
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Binary file not shown.
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@ -45,7 +45,7 @@ static SDL_Texture *ecm;
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static SDL_Texture *boost;
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static SDL_Texture *nextGun;
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static int numMessages;
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static char *gunName[] = {"", "Particle Cannon", "Plasma Cannon", "Laser Cannon", "Mag Cannon", "Rockets"};
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static char *gunName[] = {"", "Particle Cannon", "Plasma Cannon", "Laser Cannon", "Mag Cannon", "Rockets", "Missiles"};
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void initHud(void)
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{
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@ -273,19 +273,31 @@ static void drawBoostECMBar(int current, int max, int x, int y, int r, int g, in
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static void drawWeaponInfo(void)
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{
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int w, h;
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int i, y;
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if (!player->combinedGuns)
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{
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if (battle.numPlayerGuns)
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{
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drawText(30, 70, 14, TA_LEFT, colors.white, gunName[player->selectedGunType]);
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y = 70;
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if (battle.numPlayerGuns > 1)
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for (i = 0 ; i < BT_MAX ; i++)
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{
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textSize(gunName[player->selectedGunType], 14, &w, &h);
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if (playerHasGun(i))
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{
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if (player->selectedGunType == i)
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{
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drawText(30, y, 14, TA_LEFT, colors.green, "%s", gunName[i]);
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blit(nextGun, 24 + w, 81, 1);
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blit(nextGun, 8, y + 5, 0);
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}
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else
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{
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drawText(30, y, 14, TA_LEFT, colors.darkGrey, "%s", gunName[i]);
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}
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y += 20;
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}
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}
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}
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else
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@ -32,6 +32,7 @@ extern void drawRadar(void);
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extern void drawRadarRangeWarning(void);
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extern int getPercent(float current, float total);
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extern void textSize(char *text, int size, int *w, int *h);
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extern int playerHasGun(int type);
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extern App app;
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extern Battle battle;
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@ -421,7 +421,11 @@ static void switchGuns(void)
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while (!availableGuns[i]);
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}
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if (player->selectedGunType != i)
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{
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playSound(SND_SELECT_WEAPON);
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player->selectedGunType = i;
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}
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}
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static void selectTarget(void)
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@ -526,3 +530,8 @@ static void cycleRadarZoom(void)
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battle.radarRange++;
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battle.radarRange %= 3;
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}
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int playerHasGun(int type)
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{
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return availableGuns[type];
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}
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@ -195,6 +195,7 @@ enum
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SND_GET_ITEM,
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SND_MISSILE,
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SND_INCOMING,
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SND_SELECT_WEAPON,
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SND_JUMP,
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SND_ECM,
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SND_MAG_HIT,
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@ -111,6 +111,7 @@ static void loadSounds(void)
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sounds[SND_ECM] = Mix_LoadWAV(getFileLocation("sound/251431__onlytheghosts__fusion-gun-flash0-by-onlytheghosts.ogg"));
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sounds[SND_MAG_HIT] = Mix_LoadWAV(getFileLocation("sound/172591__timbre__zapitydooda.ogg"));
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sounds[SND_POWER_DOWN] = Mix_LoadWAV(getFileLocation("sound/39030__wildweasel__d1clsstf.ogg"));
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sounds[SND_SELECT_WEAPON] = Mix_LoadWAV(getFileLocation("sound/329359__bassoonrckr__reed-guillotine.ogg"));
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sounds[SND_GUI_CLICK] = Mix_LoadWAV(getFileLocation("sound/257786__xtrgamr__mouse-click.ogg"));
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sounds[SND_GUI_SELECT] = Mix_LoadWAV(getFileLocation("sound/321104__nsstudios__blip2.ogg"));
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