Integrated waypoints into objective system.
This commit is contained in:
parent
49832b114b
commit
5c7b2a24bf
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@ -4,6 +4,14 @@
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"background" : "gfx/backgrounds/background03.jpg",
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"planet" : "gfx/planets/spirit.png",
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"music" : "",
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"objectives" : [
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{
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"description" : "Reach Waypoints",
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"targetName" : "Waypoint",
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"targetValue" : 5,
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"targetType" : "TT_WAYPOINT"
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}
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],
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"player" : {
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"type" : "Nymph",
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"side" : "SIDE_CSN"
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@ -17,14 +25,13 @@
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"y" : 200
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}
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],
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"entitiesGroups" : [
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"entityGroups" : [
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{
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"name" : "Waypoint",
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"type" : "ET_WAYPOINT",
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"number" : 10,
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"x" : 640,
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"y" : -10000,
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"scatter" : 10000
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"number" : 5,
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"x" : 0,
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"y" : 1000,
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"scatter" : 1000
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}
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]
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}
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@ -150,7 +150,7 @@ static void findTarget(void)
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for (f = battle.entityHead.next ; f != NULL ; f = f->next)
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{
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if (f->type == ET_FIGHTER && f->side != self->side && f->health > 0 && canAttack(f))
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if (f->active && f->type == ET_FIGHTER && f->side != self->side && f->health > 0 && canAttack(f))
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{
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dist = getDistance(self->x, self->y, f->x, f->y);
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if (dist < closest)
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@ -257,7 +257,7 @@ static int hasClearShot(void)
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for (f = battle.entityHead.next ; f != NULL ; f = f->next)
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{
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if (f != self && f != self->target && (getDistance(self->x, self->y, f->x, f->y) < dist))
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if (f->active && f != self && f != self->target && (getDistance(self->x, self->y, f->x, f->y) < dist))
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{
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if (isInFOV(f, 8))
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{
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@ -58,6 +58,8 @@ void initBattle(void)
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initMissionInfo();
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resetWaypoints();
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show = SHOW_BATTLE;
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getWidget("ok", "startBattle")->action = start;
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@ -61,6 +61,7 @@ extern void initOptions(void (*returnFromOptions)(void));
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extern void drawOptions(void);
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extern void playSound(int id);
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extern void checkTrigger(char *name, int type);
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extern void resetWaypoints(void);
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extern App app;
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extern Battle battle;
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@ -101,6 +101,11 @@ static void checkCollisions(Bullet *b)
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for (f = battle.entityHead.next ; f != NULL ; f = f->next)
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{
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if (!f->active)
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{
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continue;
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}
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if (f->type == ET_FIGHTER)
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{
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SDL_QueryTexture(f->texture, NULL, NULL, &ew, &eh);
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@ -28,6 +28,7 @@ Entity *spawnEntity(void)
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Entity *e = malloc(sizeof(Entity));
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memset(e, 0, sizeof(Entity));
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e->id = battle.entId++;
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e->active = 1;
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battle.entityTail->next = e;
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battle.entityTail = e;
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@ -45,6 +46,11 @@ void doEntities(void)
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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if (!e->active)
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{
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continue;
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}
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self = e;
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if (self->target != NULL && self->target->health <= 0)
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@ -71,7 +77,7 @@ void doEntities(void)
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}
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}
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switch (e->type)
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switch (self->type)
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{
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case ET_FIGHTER:
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doFighter(prev);
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@ -112,6 +118,11 @@ void drawEntities(void)
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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if (!e->active)
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{
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continue;
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}
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switch (e->type)
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{
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case ET_FIGHTER:
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@ -76,6 +76,8 @@ static void loadFighterDef(char *filename)
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defTail->next = f;
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defTail = f;
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f->active = 1;
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root = cJSON_Parse(text);
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STRNCPY(f->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
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@ -282,7 +282,7 @@ static void separate(void)
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for (f = battle.entityHead.next ; f != NULL ; f = f->next)
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{
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if (f != self)
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if (f != self && f->active)
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{
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distance = getDistance(f->x, f->y, self->x, self->y);
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@ -27,6 +27,7 @@ static void drawHealthBars(void);
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static void drawWeaponInfo(void);
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static void drawObjectives(void);
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static void drawTargetDistance(void);
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static void drawMissionTargetDistance(void);
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static void drawHudMessages(void);
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static HudMessage hudMessageHead;
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@ -165,6 +166,11 @@ static void drawHealthBars(void)
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drawHealthShieldBar(player->target->shield, player->target->maxShield, SCREEN_WIDTH - 260, 30, 0, 200, 255);
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drawTargetDistance();
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}
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if (battle.missionTarget)
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{
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drawMissionTargetDistance();
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}
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}
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static void drawHealthShieldBar(int current, int max, int x, int y, int r, int g, int b)
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@ -214,6 +220,20 @@ static void drawPlayerTargeter(void)
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float angle;
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int x, y;
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if (player->target || battle.missionTarget)
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{
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if (player->target)
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{
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SDL_SetTextureColorMod(targetCircle, 255, 0, 0);
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}
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else
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{
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SDL_SetTextureColorMod(targetCircle, 0, 255, 0);
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}
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blit(targetCircle, player->x, player->y, 1);
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}
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if (player->target)
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{
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angle = getAngle(player->x, player->y, player->target->x, player->target->y);
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@ -224,10 +244,8 @@ static void drawPlayerTargeter(void)
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y += -cos(TO_RAIDANS(angle)) * 45;
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SDL_SetTextureColorMod(targetPointer, 255, 0, 0);
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SDL_SetTextureColorMod(targetCircle, 255, 0, 0);
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blitRotated(targetPointer, x, y, angle);
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blitRotated(targetCircle, player->x, player->y, angle);
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}
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if (battle.missionTarget)
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@ -277,6 +295,11 @@ static void drawTargetDistance(void)
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drawText(SCREEN_WIDTH - 15, 50, 14, TA_RIGHT, colors.red, "Target: %.2fkm", distance);
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}
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}
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static void drawMissionTargetDistance(void)
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{
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float distance;
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if (battle.missionTarget != NULL)
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{
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@ -148,6 +148,11 @@ static void selectTarget(void)
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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if (!e->active)
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{
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continue;
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}
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if (e != player && e->type == ET_FIGHTER && e->side != player->side && e->alive == ALIVE_ALIVE)
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{
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dist = getDistance(self->x, self->y, e->x, e->y);
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@ -170,6 +175,11 @@ static void selectMissionTarget(void)
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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if (!e->active)
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{
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continue;
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}
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if (e->flags & EF_MISSION_TARGET && e->alive == ALIVE_ALIVE)
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{
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if (battle.missionTarget == NULL)
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@ -36,7 +36,7 @@ void drawRadar(void)
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for (f = battle.entityHead.next ; f != NULL ; f = f->next)
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{
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if (getDistance(f->x, f->y, player->x, player->y) / RADAR_RANGE < 70)
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if (f->active && getDistance(f->x, f->y, player->x, player->y) / RADAR_RANGE < 70)
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{
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r.x = SCREEN_WIDTH - 85;
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r.y = SCREEN_HEIGHT - 85;
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@ -22,12 +22,22 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static void think(void);
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static int teamMatesClose(void);
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void activateNextWaypoint(int id);
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static int waypointId;
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void resetWaypoints(void)
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{
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waypointId = 1;
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}
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Entity *spawnWaypoint(void)
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{
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Entity *waypoint = spawnEntity();
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sprintf(waypoint->name, "Waypoint #%d", waypointId++);
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waypoint->type = ET_WAYPOINT;
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waypoint->active = 0;
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waypoint->health = waypoint->maxHealth = FPS;
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waypoint->texture = getTexture("gfx/entities/waypoint.png");
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waypoint->flags = EF_MISSION_TARGET;
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self->angle++;
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if (self->angle >= 360)
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{
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self -= 360;
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self->angle -= 360;
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}
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if (getDistance(player->x, player->y, self->x, self->y) <= 32 && teamMatesClose())
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{
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self->health = 0;
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updateObjective("Waypoint", TT_WAYPOINT);
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checkTrigger(self->name, TRIGGER_WAYPOINT);
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activateNextWaypoint(self->id);
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}
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}
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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if (e->type == ET_FIGHTER && e->side == player->side)
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if (e->active && e->type == ET_FIGHTER && e->side == player->side)
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{
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if (getDistance(player->x, player->y, e->x, e->y) > 350)
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{
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return 1;
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}
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void activateNextWaypoint(int id)
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{
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Entity *e;
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Entity *nextWaypoint = NULL;
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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if (e->type == ET_WAYPOINT && e->id > id && (nextWaypoint == NULL || e->id < nextWaypoint->id))
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{
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nextWaypoint = e;
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}
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}
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if (nextWaypoint != NULL)
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{
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nextWaypoint->active = 1;
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}
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}
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@ -27,6 +27,8 @@ extern SDL_Texture *getTexture(char *filename);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern Entity *spawnEntity(void);
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extern void updateObjective(char *name, int type);
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extern void checkTrigger(char *name, int type);
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extern Battle battle;
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extern Colors colors;
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@ -56,7 +56,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define EF_DISABLE (2 << 1)
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#define EF_IMMORTAL (2 << 2)
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#define EF_MISSION_TARGET (2 << 3)
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#define EF_INVISIBLE (2 << 4)
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enum
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{
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@ -147,13 +146,15 @@ enum
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enum
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{
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TT_DESTROY,
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TT_DISABLE
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TT_DISABLE,
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TT_WAYPOINT
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};
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enum
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{
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TRIGGER_TIME,
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TRIGGER_KILLS
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TRIGGER_KILLS,
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TRIGGER_WAYPOINT
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};
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enum
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@ -83,6 +83,7 @@ void loadMission(char *filename)
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battle.status = MS_IN_PROGRESS;
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}
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activateNextWaypoint();
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initPlayer();
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@ -271,8 +272,12 @@ static void loadEntities(cJSON *node)
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e = spawnWaypoint();
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break;
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}
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STRNCPY(e->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
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if (cJSON_GetObjectItem(node, "name"))
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{
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STRNCPY(e->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
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}
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e->x = cJSON_GetObjectItem(node, "x")->valueint;
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e->y = cJSON_GetObjectItem(node, "y")->valueint;
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@ -291,10 +296,8 @@ static void loadEntityGroups(cJSON *node)
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Entity *e;
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char *name;
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int i, type, x, y, scatter, number;
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long flags;
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scatter = 1;
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flags = 0;
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if (node)
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{
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@ -303,14 +306,18 @@ static void loadEntityGroups(cJSON *node)
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while (node)
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{
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type = lookup(cJSON_GetObjectItem(node, "type")->valuestring);
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name = cJSON_GetObjectItem(node, "name")->valuestring;
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number = cJSON_GetObjectItem(node, "number")->valueint;
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x = cJSON_GetObjectItem(node, "x")->valueint;
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y = cJSON_GetObjectItem(node, "y")->valueint;
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if (cJSON_GetObjectItem(node, "flags"))
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if (cJSON_GetObjectItem(node, "name"))
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{
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flags = flagsToLong(cJSON_GetObjectItem(node, "flags")->valuestring);
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name = cJSON_GetObjectItem(node, "name")->valuestring;
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}
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if (cJSON_GetObjectItem(node, "scatter"))
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{
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scatter = cJSON_GetObjectItem(node, "scatter")->valueint;
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}
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for (i = 0 ; i < number ; i++)
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@ -321,12 +328,15 @@ static void loadEntityGroups(cJSON *node)
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e = spawnWaypoint();
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break;
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}
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STRNCPY(e->name, name, MAX_NAME_LENGTH);
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if (name)
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{
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STRNCPY(e->name, name, MAX_NAME_LENGTH);
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}
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e->id = battle.entId++;
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e->x = x;
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e->y = y;
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e->flags = flags;
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e->x += (rand() % scatter) - (rand() % scatter);
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e->y += (rand() % scatter) - (rand() % scatter);
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@ -36,6 +36,7 @@ extern void stopMusic(void);
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extern void initPlayer(void);
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extern long flagsToLong(char *flags);
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extern Entity *spawnWaypoint(void);
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extern void activateNextWaypoint(void);
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extern Battle battle;
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extern Entity *player;
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@ -71,6 +71,7 @@ struct Weapon {
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struct Entity {
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int type;
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char name[MAX_NAME_LENGTH];
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int active;
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int id;
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int side;
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float x;
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@ -39,6 +39,7 @@ void initLookups(void)
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addLookup("TT_DESTROY", TT_DESTROY);
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addLookup("TT_DISABLE", TT_DISABLE);
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addLookup("TT_WAYPOINT", TT_WAYPOINT);
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addLookup("WT_BUTTON", WT_BUTTON);
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addLookup("WT_SELECT", WT_SELECT);
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