Allow screenshot key to be configured.

This commit is contained in:
Steve 2016-04-23 17:46:47 +01:00
parent 95b7d7f589
commit 5d59f1f353
7 changed files with 22 additions and 6 deletions

View File

@ -16,7 +16,8 @@
"CONTROL_GUNS" : 29,
"CONTROL_RADAR" : 27,
"CONTROL_PREV_FIGHTER" : 4,
"CONTROL_NEXT_FIGHTER" : 7
"CONTROL_NEXT_FIGHTER" : 7,
"CONTROL_SCREENSHOT" : 69
},
"mouse" : {
"CONTROL_FIRE" : 1,
@ -29,7 +30,8 @@
"CONTROL_GUNS" : 4,
"CONTROL_RADAR" : 5,
"CONTROL_PREV_FIGHTER" : 4,
"CONTROL_NEXT_FIGHTER" : 5
"CONTROL_NEXT_FIGHTER" : 5,
"CONTROL_SCREENSHOT" : 0
}
}
}

View File

@ -98,6 +98,15 @@
"w" : 175,
"h": 34
},
{
"name" : "CONTROL_SCREENSHOT",
"group" : "controls",
"type" : "WT_CONTROL_CONFIG",
"x" : 0,
"y" : 0,
"w" : 175,
"h": 34
},
{
"name" : "ok",
"group" : "controls",

View File

@ -144,6 +144,7 @@ enum
CONTROL_RADAR,
CONTROL_PREV_FIGHTER,
CONTROL_NEXT_FIGHTER,
CONTROL_SCREENSHOT,
CONTROL_MAX
};

View File

@ -135,11 +135,11 @@ int main(int argc, char *argv[])
}
}
if (app.keyboard[SDL_SCANCODE_F12])
if (isControl(CONTROL_SCREENSHOT))
{
saveScreenshot();
app.keyboard[SDL_SCANCODE_F12] = 0;
clearControl(CONTROL_SCREENSHOT);
}
if (SDL_GetTicks() > expireTextTimer)

View File

@ -49,6 +49,8 @@ extern void initGame(void);
extern void doKeyDown(SDL_KeyboardEvent *event);
extern void doKeyUp(SDL_KeyboardEvent *event);
extern void createScreenshotFolder(void);
extern int isControl(int type);
extern void clearControl(int type);
App app;
Colors colors;

View File

@ -40,6 +40,7 @@ void initControls(void)
controlName[CONTROL_RADAR] = _("Cycle Radar");
controlName[CONTROL_NEXT_FIGHTER] = _("Next Fighter");
controlName[CONTROL_PREV_FIGHTER] = _("Previous Fighter");
controlName[CONTROL_SCREENSHOT] = _("Screenshot");
for (i = 0 ; i < CONTROL_MAX ; i++)
{

View File

@ -41,13 +41,14 @@ void initLookups(void)
addLookup("CONTROL_RADAR", CONTROL_RADAR);
addLookup("CONTROL_NEXT_FIGHTER", CONTROL_NEXT_FIGHTER);
addLookup("CONTROL_PREV_FIGHTER", CONTROL_PREV_FIGHTER);
addLookup("CONTROL_SCREENSHOT", CONTROL_SCREENSHOT);
addLookup("ET_WAYPOINT", ET_WAYPOINT);
addLookup("ET_JUMPGATE", ET_JUMPGATE);
addLookup("ET_CAPITAL_SHIP", ET_CAPITAL_SHIP);
addLookup("ET_MINE", ET_MINE);
addLookup("ET_SHADOW_MINE", ET_SHADOW_MINE);
addLookup("EF_NO_KILL", EF_NO_KILL);
addLookup("EF_DISABLED", EF_DISABLED);
addLookup("EF_MUST_DISABLE", EF_MUST_DISABLE);