Fixed -O2 compile options (ignoring unused result)
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makefile
1
makefile
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@ -14,6 +14,7 @@ include common.mk
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDATA_DIR=\"$(DATA_DIR)\" -DLOCALE_DIR=\"$(LOCALE_DIR)\"
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDATA_DIR=\"$(DATA_DIR)\" -DLOCALE_DIR=\"$(LOCALE_DIR)\"
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CXXFLAGS += -Wall -Wempty-body -ansi -pedantic -Werror -Wstrict-prototypes
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CXXFLAGS += -Wall -Wempty-body -ansi -pedantic -Werror -Wstrict-prototypes
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CXXFLAGS += -g -lefence
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CXXFLAGS += -g -lefence
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#CXXFLAGS += -O2 -Wno-unused-result
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LFLAGS := `sdl2-config --libs` -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lm
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LFLAGS := `sdl2-config --libs` -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lm
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@ -336,6 +336,8 @@ void fireGuns(Entity *owner)
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float x, y;
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float x, y;
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float c, s;
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float c, s;
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b = NULL;
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for (i = 0 ; i < MAX_FIGHTER_GUNS ; i++)
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for (i = 0 ; i < MAX_FIGHTER_GUNS ; i++)
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{
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{
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if (owner->guns[i].type == owner->selectedGunType || (owner->guns[i].type != BT_NONE && owner->combinedGuns))
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if (owner->guns[i].type == owner->selectedGunType || (owner->guns[i].type != BT_NONE && owner->combinedGuns))
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@ -360,8 +362,11 @@ void fireGuns(Entity *owner)
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owner->reload = owner->reloadTime;
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owner->reload = owner->reloadTime;
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if (b)
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{
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playBattleSound(b->sound, owner->x, owner->y);
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playBattleSound(b->sound, owner->x, owner->y);
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}
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}
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}
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void fireRocket(Entity *owner)
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void fireRocket(Entity *owner)
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{
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{
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@ -67,7 +67,7 @@ void doEntities(void)
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prev = &battle.entityHead;
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prev = &battle.entityHead;
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numAllies = numEnemies = numActiveAllies = numActiveEnemies = 0;
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numAllies = numEnemies = numActiveAllies = numActiveEnemies = numSpawnedEnemies = 0;
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if (dev.playerImmortal)
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if (dev.playerImmortal)
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{
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{
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@ -46,7 +46,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define SCREEN_HEIGHT 720
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#define SCREEN_HEIGHT 720
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#define MAX_KEYBOARD_KEYS 350
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#define MAX_KEYBOARD_KEYS 350
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#define MAX_MOUSE_BUTTONS 5
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#define MAX_MOUSE_BUTTONS 6
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#define FPS 60
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#define FPS 60
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#define LOGIC_RATE (1000 / FPS)
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#define LOGIC_RATE (1000 / FPS)
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