Fixed -O2 compile options (ignoring unused result)

This commit is contained in:
Steve 2016-04-24 19:02:36 +01:00
parent fa9386d545
commit 5d6ddb25b9
4 changed files with 9 additions and 3 deletions

View File

@ -14,6 +14,7 @@ include common.mk
CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDATA_DIR=\"$(DATA_DIR)\" -DLOCALE_DIR=\"$(LOCALE_DIR)\"
CXXFLAGS += -Wall -Wempty-body -ansi -pedantic -Werror -Wstrict-prototypes
CXXFLAGS += -g -lefence
#CXXFLAGS += -O2 -Wno-unused-result
LFLAGS := `sdl2-config --libs` -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lm

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@ -336,6 +336,8 @@ void fireGuns(Entity *owner)
float x, y;
float c, s;
b = NULL;
for (i = 0 ; i < MAX_FIGHTER_GUNS ; i++)
{
if (owner->guns[i].type == owner->selectedGunType || (owner->guns[i].type != BT_NONE && owner->combinedGuns))
@ -360,7 +362,10 @@ void fireGuns(Entity *owner)
owner->reload = owner->reloadTime;
playBattleSound(b->sound, owner->x, owner->y);
if (b)
{
playBattleSound(b->sound, owner->x, owner->y);
}
}
void fireRocket(Entity *owner)

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@ -67,7 +67,7 @@ void doEntities(void)
prev = &battle.entityHead;
numAllies = numEnemies = numActiveAllies = numActiveEnemies = 0;
numAllies = numEnemies = numActiveAllies = numActiveEnemies = numSpawnedEnemies = 0;
if (dev.playerImmortal)
{

View File

@ -46,7 +46,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define SCREEN_HEIGHT 720
#define MAX_KEYBOARD_KEYS 350
#define MAX_MOUSE_BUTTONS 5
#define MAX_MOUSE_BUTTONS 6
#define FPS 60
#define LOGIC_RATE (1000 / FPS)