Added PACIFIST trophy.
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@ -272,5 +272,11 @@
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"description" : "Be destroyed while piloting an ATAF",
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"value" : "TROPHY_BRONZE",
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"hidden" : 1
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},
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{
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"id" : "PACIFIST",
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"title" : "Pacifist",
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"description" : "Complete any fighter-based mission without firing",
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"value" : "TROPHY_BRONZE"
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}
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]
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@ -238,7 +238,7 @@ void doTrophyAlerts(void)
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}
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else if (alertTrophy)
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{
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alertRect.x = MIN(alertRect.x + 16, -1);
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alertRect.x = MIN(alertRect.x + 24, -1);
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if (alertRect.x > -150)
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{
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@ -363,6 +363,7 @@ static void loadTrophyData(char *filename)
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t->shortDescription[MAX_NAME_LENGTH - 1] = '.';
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t->shortDescription[MAX_NAME_LENGTH - 2] = '.';
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t->shortDescription[MAX_NAME_LENGTH - 3] = '.';
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t->shortDescription[MAX_NAME_LENGTH - 4] = ' ';
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}
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t->stat = -1;
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@ -459,6 +460,11 @@ void awardPostMissionTrophies(void)
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awardTrophy("SURVIVOR");
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}
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}
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if (player->guns[0].type && player->missiles && !game->starSystem->isSol && !battle.stats[STAT_SHOTS_FIRED] && !battle.stats[STAT_MISSILES_FIRED])
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{
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awardTrophy("PACIFIST");
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}
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}
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/* the player is known as "Player", so we need to check the craft they were assigned to */
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@ -44,4 +44,5 @@ extern void textSize(char *text, int size, int *w, int *h);
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extern App app;
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extern Battle battle;
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extern Colors colors;
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extern Entity *player;
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extern Game game;
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