Removed unneeded debugging.
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@ -307,8 +307,6 @@ void doFighter(void)
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battle.stats[STAT_ENEMIES_KILLED]++;
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runScriptFunction("ENEMIES_KILLED %d", battle.stats[STAT_ENEMIES_KILLED]);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Enemies killed [%d / %d]", battle.stats[STAT_ENEMIES_KILLED], battle.numInitialEnemies);
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}
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}
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else
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